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Villains of Eberron [Solo][Closed]
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<blockquote data-quote="ByteRynn" data-source="post: 3303172" data-attributes="member: 30980"><p>I'm interested.</p><p></p><p>I am working on Azrin Karlach.</p><p></p><p>Basically, he'll be a Karrnathi Blood of Vol devotee who has discovered an ancient text describing certain powerful individuals that, if their souls are correctly harvested, would give the claimer of their souls immortality and phenomenal cosmic power. Azrin has just recently discovered the first steps he needs to begin harvesting these souls. Also, Azrin has discovered that he can go down the path to truly unlocking the potential of these souls due to the unusual circumstances surrounding his birth that imbued him with a greater power over souls than the average human being (Azurin race from Magic of Incarnum).</p><p></p><p>I am still working out the stats, but I am looking at a LE Rog3/Soulborn1 shooting for Thief of Life (Faiths of Eberron).</p><p></p><p>I know this breaks from the Core or Eberron race thing, but the Azurin is basically a human with a weird soul, and I think that both works really well for some kind of Necromantic Blood of Vol tampering pre-birth and also works really well with the Thief of LIfe incarnum abilities.</p><p></p><p><strong>Azrin Karlach</strong></p><p>[sblock]Male Azurin Rogue 3/Soulborn 1</p><p>LE Medium Humanoid (Incarnum)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Spot +0, Listen +0</p><p><strong>Languages</strong> Common, Dwarven</p><p><strong>Aura</strong> Strong Lawful Evil Aura</p><p>________________________________________________</p><p><strong>AC</strong> 17, touch 12, flat-footed 15</p><p><strong>Hp</strong> 30 (4 HD)</p><p><strong>Special</strong> Evasion, Trap Sense +1</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +1</p><p>___________________________________________________</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+1 falchion</em> +6 (2d4+4/18-20) or</p><p><strong>Ranged</strong> mwk might composite longbow [str 14] +6 (1d8+2/x3/110 ft.) or</p><p><strong>Melee</strong> sap +5 (1d6+2 nonlethal)</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +5</p><p><strong>Special Attacks</strong> Sneak Attack +2d6, Smite Chaos/Good 1/day (+2 attack, </p><p> +1 damage)</p><p><strong>Combat Options</strong> Combat Expertise (-3 attack/+3 AC), Indigo Strike (invest for +2 </p><p> damage on sneak attacks)</p><p><strong>Essentia</strong> 3 (0 invested)</p><p><strong>Combat Gear</strong> <em>potion of cure moderate owunds x2, potion of cure light wounds</em></p><p>_______________________________________________________________________</p><p><strong>Abilities</strong> Str 14, Dex 15, Con 14, Int 13, Wis 10, Cha 14</p><p><strong>Feats</strong> Indigo Strike, Healing Soul (invest to heal self 2 hp/essentia </p><p> invested, essentia invested/day), Combat Expertise</p><p><strong>Skills</strong> Balance +3, Bluff +8, Diplomacy +4, Disable Device +9, </p><p> Disguise +2 (+4 acting in character), Heal +3, Hide +7 (+8 in </p><p> shadows or low illumination), Intimidate +4, Jump +8, </p><p> Knowledge (Arcana) +3, Knowledge (Religion) +3, Move </p><p> Silently +7, Open Lock +9, Search +7, Sleight of Hand +9, </p><p> Tumble +8</p><p><strong>Possessions</strong> Combat gear plus <em>+1 chain shirt, +1 falchion</em> mw composite mighty </p><p> longbow [strength 14], sap, 40 arrows, standard adventurer's kit, mw </p><p> thieve's tools, darkweave explorer's outfit, ID papers iwth picture, light </p><p> warhorse, military saddle, 12 gp[/sblock]</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 3303172, member: 30980"] I'm interested. I am working on Azrin Karlach. Basically, he'll be a Karrnathi Blood of Vol devotee who has discovered an ancient text describing certain powerful individuals that, if their souls are correctly harvested, would give the claimer of their souls immortality and phenomenal cosmic power. Azrin has just recently discovered the first steps he needs to begin harvesting these souls. Also, Azrin has discovered that he can go down the path to truly unlocking the potential of these souls due to the unusual circumstances surrounding his birth that imbued him with a greater power over souls than the average human being (Azurin race from Magic of Incarnum). I am still working out the stats, but I am looking at a LE Rog3/Soulborn1 shooting for Thief of Life (Faiths of Eberron). I know this breaks from the Core or Eberron race thing, but the Azurin is basically a human with a weird soul, and I think that both works really well for some kind of Necromantic Blood of Vol tampering pre-birth and also works really well with the Thief of LIfe incarnum abilities. [b]Azrin Karlach[/b] [sblock]Male Azurin Rogue 3/Soulborn 1 LE Medium Humanoid (Incarnum) [b]Init[/b] +2; [b]Senses[/b] Spot +0, Listen +0 [b]Languages[/b] Common, Dwarven [b]Aura[/b] Strong Lawful Evil Aura ________________________________________________ [b]AC[/b] 17, touch 12, flat-footed 15 [b]Hp[/b] 30 (4 HD) [b]Special[/b] Evasion, Trap Sense +1 [b]Fort[/b] +5, [b]Ref[/b] +5, [b]Will[/b] +1 ___________________________________________________ [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] [i]+1 falchion[/i] +6 (2d4+4/18-20) or [b]Ranged[/b] mwk might composite longbow [str 14] +6 (1d8+2/x3/110 ft.) or [b]Melee[/b] sap +5 (1d6+2 nonlethal) [b]Base Atk[/b] +3; [b]Grp[/b] +5 [b]Special Attacks[/b] Sneak Attack +2d6, Smite Chaos/Good 1/day (+2 attack, +1 damage) [b]Combat Options[/b] Combat Expertise (-3 attack/+3 AC), Indigo Strike (invest for +2 damage on sneak attacks) [b]Essentia[/b] 3 (0 invested) [b]Combat Gear[/b] [i]potion of cure moderate owunds x2, potion of cure light wounds[/i] _______________________________________________________________________ [b]Abilities[/b] Str 14, Dex 15, Con 14, Int 13, Wis 10, Cha 14 [b]Feats[/b] Indigo Strike, Healing Soul (invest to heal self 2 hp/essentia invested, essentia invested/day), Combat Expertise [b]Skills[/b] Balance +3, Bluff +8, Diplomacy +4, Disable Device +9, Disguise +2 (+4 acting in character), Heal +3, Hide +7 (+8 in shadows or low illumination), Intimidate +4, Jump +8, Knowledge (Arcana) +3, Knowledge (Religion) +3, Move Silently +7, Open Lock +9, Search +7, Sleight of Hand +9, Tumble +8 [b]Possessions[/b] Combat gear plus [i]+1 chain shirt, +1 falchion[/i] mw composite mighty longbow [strength 14], sap, 40 arrows, standard adventurer's kit, mw thieve's tools, darkweave explorer's outfit, ID papers iwth picture, light warhorse, military saddle, 12 gp[/sblock] [/QUOTE]
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