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Villains of Eberron [Solo][Closed]
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<blockquote data-quote="EvolutionKB" data-source="post: 3312251" data-attributes="member: 47833"><p>Link to Marshal: <a href="http://www.wizards.com/default.asp?x=dnd/ex/20030906b" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20030906b</a></p><p></p><p>In northern Karrnath or somewhere in the Reaches. I like your idea as well, but I don't see this character being really isolated. The witch, would be an outcast from a nearby town, only lives a few hours walk from the village. Many of th invocations are the same of a warlocks if you have CA.</p><p>[sblock]Male Human Dragonfire Adept3/Marshal1</p><p>LE Medium Humanoid </p><p>Init +1; Senses Spot +2, Listen +7, Search +3 (See invisibility and darkvision 60')</p><p>Languages Common, Elven, Goblin, Draconic</p><p>________________________________________________</p><p>AC 17, touch 11, flat-footed 16</p><p>Hp 45 (4 HD)</p><p>Fort +9, Ref +3, Will +6 (additional +1 on saves vs cold effects, additional +2 on saves vs sleep or paralysis effects)</p><p>__________________________________________________ _</p><p>Speed 30 ft. (6 squares)</p><p>Melee: MW quarterstaff+1 (1d6-1/x2) or</p><p>Melee: dagger +0 (1d4-1) or </p><p>Ranged: light crossbow +2 (1d8/19-20/80 ft.) or</p><p>Ranged: dagger +2 (1d4-1)</p><p>Base Atk +1; Grp +0</p><p>Special Attacks: Breath Weapon 2d6; 15' cone or 30' line</p><p>Combat Options: Breath effect: Frost breath</p><p>Combat Gear: Two potions of cure moderate wounds, potion of invisibility</p><p>__________________________________________________ _____________________</p><p>Abilities Str 8, Dex 12, Con 16, Int 14, Wis 10, Cha 16</p><p><strong>Feats</strong>: Draconic Heritage(Silver), Entangling Breath(breath weapon does half damage, but if creature takes takes damage, then entangled and an additional 1d6 damage for 1d4 rounds), draconic aura(prescence; +1 bluff, diplomacy, intimidate), skill focus(diplomacy)</p><p><strong>Skills</strong>: Bluff +20, Diplomacy +25, Intimidate +22, Knowledge(Nob&Roy) +5, Listen+7, Spellcraft +8, Spot +2, Use Magic Device +12(+14 if using scroll)</p><p>Possessions: Vest of Resistance +1, mithral chain shirt +1, wand of cure light wounds, MW quarterstaff, 348 gp </p><p>Invocations: Beguiling influence(+6 on bluff, diplomacy, intimidate), See the Unseen(see invisibility and darkvision 60')</p><p>Marshal aura: Minor Aura: Motivate Charisma(adds chr again to chr skills and checks)[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3312251, member: 47833"] Link to Marshal: [url]http://www.wizards.com/default.asp?x=dnd/ex/20030906b[/url] In northern Karrnath or somewhere in the Reaches. I like your idea as well, but I don't see this character being really isolated. The witch, would be an outcast from a nearby town, only lives a few hours walk from the village. Many of th invocations are the same of a warlocks if you have CA. [sblock]Male Human Dragonfire Adept3/Marshal1 LE Medium Humanoid Init +1; Senses Spot +2, Listen +7, Search +3 (See invisibility and darkvision 60') Languages Common, Elven, Goblin, Draconic ________________________________________________ AC 17, touch 11, flat-footed 16 Hp 45 (4 HD) Fort +9, Ref +3, Will +6 (additional +1 on saves vs cold effects, additional +2 on saves vs sleep or paralysis effects) __________________________________________________ _ Speed 30 ft. (6 squares) Melee: MW quarterstaff+1 (1d6-1/x2) or Melee: dagger +0 (1d4-1) or Ranged: light crossbow +2 (1d8/19-20/80 ft.) or Ranged: dagger +2 (1d4-1) Base Atk +1; Grp +0 Special Attacks: Breath Weapon 2d6; 15' cone or 30' line Combat Options: Breath effect: Frost breath Combat Gear: Two potions of cure moderate wounds, potion of invisibility __________________________________________________ _____________________ Abilities Str 8, Dex 12, Con 16, Int 14, Wis 10, Cha 16 [B]Feats[/B]: Draconic Heritage(Silver), Entangling Breath(breath weapon does half damage, but if creature takes takes damage, then entangled and an additional 1d6 damage for 1d4 rounds), draconic aura(prescence; +1 bluff, diplomacy, intimidate), skill focus(diplomacy) [B]Skills[/B]: Bluff +20, Diplomacy +25, Intimidate +22, Knowledge(Nob&Roy) +5, Listen+7, Spellcraft +8, Spot +2, Use Magic Device +12(+14 if using scroll) Possessions: Vest of Resistance +1, mithral chain shirt +1, wand of cure light wounds, MW quarterstaff, 348 gp Invocations: Beguiling influence(+6 on bluff, diplomacy, intimidate), See the Unseen(see invisibility and darkvision 60') Marshal aura: Minor Aura: Motivate Charisma(adds chr again to chr skills and checks)[/sblock] [/QUOTE]
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