Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Villains of Eberron [Solo][Closed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 3336152" data-attributes="member: 9255"><p>KLIK BLAZE INIT+7 SP30 AC 16 (TO13 FT13 ) AL CE CR 4 HD 4d6+4 ( )</p><p>Med Human Rogue 4 SAVES F+2 R+7 W+2 S10 D16 C12 I14 W12 C15</p><p></p><p>ATTACKS / DAM Rapier +3 melee 1d6 damage 18-20 x2 crit </p><p>FULL ROUND Rapier +3 melee 1d6 damage 18-20 x2 crit </p><p>BASE ATT / GRAPPLE: +3 / +3 </p><p>ARMOR 16 (+3 dex, +3 Stud Leather)</p><p>SPEC ATT SNEAK ATTACK: Bonus 2d6 damage anytime foe is flanked </p><p>or Flatfooted</p><p>SPEC QUA Trap Finding: Find traps with Search DC of 20+</p><p> Evasion: Successful Reflex = 0 damage</p><p> Trap Sense: </p><p> +1 save involving any Trap and +1 DODGE Bonus to AC vs Trap</p><p> ACTION POINTS: 10 roll 1d8 </p><p>FACE / REACH 5 / 5</p><p></p><p>SKILLS </p><p>(77) Appraise +1+2 [+3] Balance+1+3 [+4] Bluff+7+2 [+9] Climb+4 [+4] </p><p>Dipl +3+2+2 [+7] Dis Device +7+2 [+9] Disguise+1+2 [+3] Forgery+1+2 [+3] Gather Info+3+2 [+5] Intim+1+2+2 [+5] Jump+1 [+1] Know: Sharn +1+2 [+3] List +5+1 [+6] M Sil +7+3 [+10] Open Lock+7+3 [+10] Search+6+2 [+8] S Motive+6+1 [+7] Slieght o H +2+2+3 [+7] Spot+5+1 [+6] Survival +1+2+1 [+4] Tumble+1+3 [+4] Use Magic Device+3+2 [+5] Use Rope+2 +3 [+5]</p><p>FEATS Action Boost, Heroic Spirit, and Improved Init</p><p>RACIAL: Level 1 Bonus Feat and 4 Skill Points</p><p> Level 2+ +1 Skill point per level </p><p> Favored Class: Any</p><p> </p><p>TREASURE standard (5400)</p><p> Stud. Leather Armor+1 (1200g)</p><p> Heward’s Handy Haversack Central 8cubic feet, 2 sides 2cubic feet always only</p><p> 5lbs in weight. Move action to grab the mentally called item. (2000 gd)</p><p> Scroll Case (empty) (1gd)</p><p> Lamp, Bullseye (12gd)</p><p> Mantacles, standard (15gd)</p><p> Mirror, sm steel (10gd)</p><p> Hammer (5 sl)</p><p> Pitons x10 (1gd)</p><p> Rope , Hemp 50ft (1gd)</p><p> Torch x2 (2cp)</p><p> Whetstone (2cp)</p><p> Thieves Tools standard (30gd)</p><p> POTIONS: CLW x5 1d8+1 (250gd)</p><p> Blur 20% mischance to hit (300gd)</p><p> Invisibility x2 until he attacks (600gd)</p><p> Spider Climb (300gd)</p><p> Cure Serious Wounds x2 2d8+3 (600gd) </p><p> IN COINS 67 Gold 24 Silver 6 Copper</p><p> </p><p>LANGUAGE Common, Giant and Goblin </p><p>BOOK / PAGE PHB, Eberron Camp Book </p><p>NOTES 3.5 +1 Stat is CHA </p><p></p><p>Klik Blaze had the life. Everyone envied him. He was born a successful merchant’s son. His uncle was a war hero in Breland’s army. It is said his mother was a national hero (mistaken identity but she wasn’t about to say anything). He had his looks, his parents money and traveled a great deal.</p><p></p><p>But it was not enough. It never is. If there is one thing Klik has is the love of adventure. He is a Thrill Seeker. At an early age it began with sneaking out of the house to go to the nightclubs and Dream smoke Dens of Central Bridge in Sharn. He still has many contacts and close friends here. Then he learned of exploring goblinoid ruins from an adventuring woman. From her, he learned of Under Sharn and nearby ruins. Most of these were explored and cleared out of goods but it was still new and exciting to Klik.</p><p></p><p>His parents were too busy to notice he increasing interest and found himself leaving for days at a time. The parents had believed him to be in Central Bridge. Eventually, they kicked him out of the family business and home. He needed to “grow up”. Instead he embraced his new life. Using money he had stolen or hid away from his parents he began to explore ruins further away. He even trespassed into the King’s Forest once just to impress a female mage. </p><p></p><p>Recently he traveled into the Graywall Mountains to explore a ruin he had heard of here. Like so many. It had already been explored and plundered but he still went deeper. Each time he searched a plundered ruin he would learn something. This time he found a secret chamber that was missed. He was beside himself in joy. He avoided several deadly traps and one guardian creature until he found it. A sword that would forever change his destiny. That damned cursed freaking sword…..</p></blockquote><p></p>
[QUOTE="megamania, post: 3336152, member: 9255"] KLIK BLAZE INIT+7 SP30 AC 16 (TO13 FT13 ) AL CE CR 4 HD 4d6+4 ( ) Med Human Rogue 4 SAVES F+2 R+7 W+2 S10 D16 C12 I14 W12 C15 ATTACKS / DAM Rapier +3 melee 1d6 damage 18-20 x2 crit FULL ROUND Rapier +3 melee 1d6 damage 18-20 x2 crit BASE ATT / GRAPPLE: +3 / +3 ARMOR 16 (+3 dex, +3 Stud Leather) SPEC ATT SNEAK ATTACK: Bonus 2d6 damage anytime foe is flanked or Flatfooted SPEC QUA Trap Finding: Find traps with Search DC of 20+ Evasion: Successful Reflex = 0 damage Trap Sense: +1 save involving any Trap and +1 DODGE Bonus to AC vs Trap ACTION POINTS: 10 roll 1d8 FACE / REACH 5 / 5 SKILLS (77) Appraise +1+2 [+3] Balance+1+3 [+4] Bluff+7+2 [+9] Climb+4 [+4] Dipl +3+2+2 [+7] Dis Device +7+2 [+9] Disguise+1+2 [+3] Forgery+1+2 [+3] Gather Info+3+2 [+5] Intim+1+2+2 [+5] Jump+1 [+1] Know: Sharn +1+2 [+3] List +5+1 [+6] M Sil +7+3 [+10] Open Lock+7+3 [+10] Search+6+2 [+8] S Motive+6+1 [+7] Slieght o H +2+2+3 [+7] Spot+5+1 [+6] Survival +1+2+1 [+4] Tumble+1+3 [+4] Use Magic Device+3+2 [+5] Use Rope+2 +3 [+5] FEATS Action Boost, Heroic Spirit, and Improved Init RACIAL: Level 1 Bonus Feat and 4 Skill Points Level 2+ +1 Skill point per level Favored Class: Any TREASURE standard (5400) Stud. Leather Armor+1 (1200g) Heward’s Handy Haversack Central 8cubic feet, 2 sides 2cubic feet always only 5lbs in weight. Move action to grab the mentally called item. (2000 gd) Scroll Case (empty) (1gd) Lamp, Bullseye (12gd) Mantacles, standard (15gd) Mirror, sm steel (10gd) Hammer (5 sl) Pitons x10 (1gd) Rope , Hemp 50ft (1gd) Torch x2 (2cp) Whetstone (2cp) Thieves Tools standard (30gd) POTIONS: CLW x5 1d8+1 (250gd) Blur 20% mischance to hit (300gd) Invisibility x2 until he attacks (600gd) Spider Climb (300gd) Cure Serious Wounds x2 2d8+3 (600gd) IN COINS 67 Gold 24 Silver 6 Copper LANGUAGE Common, Giant and Goblin BOOK / PAGE PHB, Eberron Camp Book NOTES 3.5 +1 Stat is CHA Klik Blaze had the life. Everyone envied him. He was born a successful merchant’s son. His uncle was a war hero in Breland’s army. It is said his mother was a national hero (mistaken identity but she wasn’t about to say anything). He had his looks, his parents money and traveled a great deal. But it was not enough. It never is. If there is one thing Klik has is the love of adventure. He is a Thrill Seeker. At an early age it began with sneaking out of the house to go to the nightclubs and Dream smoke Dens of Central Bridge in Sharn. He still has many contacts and close friends here. Then he learned of exploring goblinoid ruins from an adventuring woman. From her, he learned of Under Sharn and nearby ruins. Most of these were explored and cleared out of goods but it was still new and exciting to Klik. His parents were too busy to notice he increasing interest and found himself leaving for days at a time. The parents had believed him to be in Central Bridge. Eventually, they kicked him out of the family business and home. He needed to “grow up”. Instead he embraced his new life. Using money he had stolen or hid away from his parents he began to explore ruins further away. He even trespassed into the King’s Forest once just to impress a female mage. Recently he traveled into the Graywall Mountains to explore a ruin he had heard of here. Like so many. It had already been explored and plundered but he still went deeper. Each time he searched a plundered ruin he would learn something. This time he found a secret chamber that was missed. He was beside himself in joy. He avoided several deadly traps and one guardian creature until he found it. A sword that would forever change his destiny. That damned cursed freaking sword….. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Villains of Eberron [Solo][Closed]
Top