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Villains that are supposed to escape
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7624582" data-attributes="member: 15882"><p>If I think the story will be better if the villain escapes and I see the players are about to win I may ask them ooc if they want to have him escape. If they agree, we come up with a narration. It’s pretty rare though. I may have done it once in D&D and the players said no. It happens often enough in games like FATE though. </p><p></p><p>Story: we had a whole campaign revolving around our characters hunting down a group of assassins who had poisoned a well in our home town and who killed lots of friends and family. Our characters had tracked and murdered 3 of 7. Each one was a ‘boss fight’. When we brought the body of the 4th back to the town to bury (we brought back each body to the town and buried them in the local graveyard), we discovered two of the bodies were missing. </p><p></p><p>It turns out someone had come and raised them. We had to find out who it was and track them down. The plot thickened.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7624582, member: 15882"] If I think the story will be better if the villain escapes and I see the players are about to win I may ask them ooc if they want to have him escape. If they agree, we come up with a narration. It’s pretty rare though. I may have done it once in D&D and the players said no. It happens often enough in games like FATE though. Story: we had a whole campaign revolving around our characters hunting down a group of assassins who had poisoned a well in our home town and who killed lots of friends and family. Our characters had tracked and murdered 3 of 7. Each one was a ‘boss fight’. When we brought the body of the 4th back to the town to bury (we brought back each body to the town and buried them in the local graveyard), we discovered two of the bodies were missing. It turns out someone had come and raised them. We had to find out who it was and track them down. The plot thickened. [/QUOTE]
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Villains that are supposed to escape
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