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Villains that are supposed to escape
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<blockquote data-quote="pemerton" data-source="post: 7626663" data-attributes="member: 42582"><p>Well, in a novel we don't know if it's "no matter what". We just know that, on this occasion, the villain got away.</p><p></p><p>I think the difference between a novel and D&D or similar RPG is not "no matter what", but rather the different mode of authorship: in a novel there is (typically) one author who decides what happens in the fiction; whereas in D&D or a RPG we normally work that out via action resolution mechanics. (Cue [MENTION=996]Tony Vargas[/MENTION] to say that 5e D&D has not such mechanics other than <em>GM decides, including maybe deciding to call for a check or similar</em>.)</p><p></p><p>I tend to feel that this sort of thing doesn't really honour the outcome of the players' action declarations and resolution. What's the point - as players of the game - of having our PCs fight and defeat the villain if it makes no real difference to the shape of the unfolding fiction?</p><p></p><p>In defeating the villain the players have scored a victory. So I think the subsequent events, as established by the GM, should honour that victory. So I agree that the PCs' actions should have an effect but I think, further, that that effect should be one that counts as a genuine victory for the players.</p><p></p><p>That doesn't have to mean that the campaign comes to an end; but at least the current arc has definitely turned the PCs' way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7626663, member: 42582"] Well, in a novel we don't know if it's "no matter what". We just know that, on this occasion, the villain got away. I think the difference between a novel and D&D or similar RPG is not "no matter what", but rather the different mode of authorship: in a novel there is (typically) one author who decides what happens in the fiction; whereas in D&D or a RPG we normally work that out via action resolution mechanics. (Cue [MENTION=996]Tony Vargas[/MENTION] to say that 5e D&D has not such mechanics other than [I]GM decides, including maybe deciding to call for a check or similar[/I].) I tend to feel that this sort of thing doesn't really honour the outcome of the players' action declarations and resolution. What's the point - as players of the game - of having our PCs fight and defeat the villain if it makes no real difference to the shape of the unfolding fiction? In defeating the villain the players have scored a victory. So I think the subsequent events, as established by the GM, should honour that victory. So I agree that the PCs' actions should have an effect but I think, further, that that effect should be one that counts as a genuine victory for the players. That doesn't have to mean that the campaign comes to an end; but at least the current arc has definitely turned the PCs' way. [/QUOTE]
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