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VILLAINS: THE EVIL WITHIN (M&M Superlink)
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<blockquote data-quote="Crothian" data-source="post: 2047940" data-attributes="member: 232"><p><strong>Villains Evil Within</strong></p><p></p><p>Villains Evil Within</p><p></p><p> In the super hero worlds there are always plenty of through away villains. These villains need to be able to show up, harass and both the party, and then be defeated by the end of the issue. Some times they can last a little longer and even return later if the initial introduction yields some cool and entertaining facets that make the villain popular. However, many villains come and go with ease and it can be a pain for the storyteller to keep coming up with new ideas and new characters for villains that just do not last a while. That is where Villains: Evil Within comes in as a time saving device.</p><p></p><p> Villains: Evil Within is a PDF by Te Le Games and is their first using the Mutants and Masterminds Superlink. It allows other companies to write support products for the MnM game. The Le Games has a few dozen PDFs publishes and are probably best known for their Unorthodox series of books that presents alternate core classes for many of the typical fantasy classes. The PDF is about twenty five pages long and the layout is a little loose and plain. The art is pretty good with recolor pieces for the same hero. The book has good book marks. </p><p></p><p> The book offers ten new NPC Villains to use in a Mutants and Mastermind game. There are no new powers, feats, or other rules options presented here. Each villain is written up as a Power Level 15 and PL 20 Villain. They are all given a short history and it is expanded on a little for the PL 20 version. This is a very straight forward product. The characters are a variety of powers and each can easily challenge the players. This book is a time safer. With ten easy to use villains all packaged up this book will really safe time as stating out NPCs can be a time consuming process. None of the villains need to be larger then life, they can serve as henchmen or one shot adversaries. Yet, there is no reason that the histories cannot be expanded on to make the villain a more intrical part of the story. </p><p></p><p> Atimico: This villain was a hero who is now a crazed hero. Perfect for the players to want to defeat but possible try to save and bring him back to the side of good.</p><p></p><p> Black Dragon: She is a ninja assassin and carries a powerful blade. </p><p></p><p> Chill Kill: She is also an assassin, but the background hints at once having moral questions about it. She is another villain with possibilities to redeem.</p><p></p><p> Daemon: a nasty creature kicked out of her former home a version of hell. Now she wants to reign supreme on Earth.</p><p></p><p> Doctor mon Star: He makes creatures and uses that ability to cause havoc and make a little cash.</p><p></p><p> Night Wolf: This Villain is either alien or were wolf. One neat thing they did is have his PL 20 version not be an advanced version of him, but what he is like at night as he gains power at that time.</p><p></p><p> Obsidian Ghost: One of the rare geologist villains he has ghost like abilities and steals gems and jewels. </p><p> </p><p> Silverlok: She is a mental powered super hero. I like the added detail she fears her powers may grow beyond her control.</p><p></p><p> Steel Titan: This is a suit of armor like Iron Man that became sentient and now causes havoc for all humans.</p><p></p><p> Thrasher: he is a rock and roller with powers. He does some crimes but really prefers the rock and roll lifestyle. </p><p></p><p> The villains are a nice variety and should really serve as decent obstacles for the party. I would have liked to see more about each villain with greater insights into personality and perhaps even some adventure hooks. However, as presented it does serve to be a major time saver and should offer some interesting opponents.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2047940, member: 232"] [b]Villains Evil Within[/b] Villains Evil Within In the super hero worlds there are always plenty of through away villains. These villains need to be able to show up, harass and both the party, and then be defeated by the end of the issue. Some times they can last a little longer and even return later if the initial introduction yields some cool and entertaining facets that make the villain popular. However, many villains come and go with ease and it can be a pain for the storyteller to keep coming up with new ideas and new characters for villains that just do not last a while. That is where Villains: Evil Within comes in as a time saving device. Villains: Evil Within is a PDF by Te Le Games and is their first using the Mutants and Masterminds Superlink. It allows other companies to write support products for the MnM game. The Le Games has a few dozen PDFs publishes and are probably best known for their Unorthodox series of books that presents alternate core classes for many of the typical fantasy classes. The PDF is about twenty five pages long and the layout is a little loose and plain. The art is pretty good with recolor pieces for the same hero. The book has good book marks. The book offers ten new NPC Villains to use in a Mutants and Mastermind game. There are no new powers, feats, or other rules options presented here. Each villain is written up as a Power Level 15 and PL 20 Villain. They are all given a short history and it is expanded on a little for the PL 20 version. This is a very straight forward product. The characters are a variety of powers and each can easily challenge the players. This book is a time safer. With ten easy to use villains all packaged up this book will really safe time as stating out NPCs can be a time consuming process. None of the villains need to be larger then life, they can serve as henchmen or one shot adversaries. Yet, there is no reason that the histories cannot be expanded on to make the villain a more intrical part of the story. Atimico: This villain was a hero who is now a crazed hero. Perfect for the players to want to defeat but possible try to save and bring him back to the side of good. Black Dragon: She is a ninja assassin and carries a powerful blade. Chill Kill: She is also an assassin, but the background hints at once having moral questions about it. She is another villain with possibilities to redeem. Daemon: a nasty creature kicked out of her former home a version of hell. Now she wants to reign supreme on Earth. Doctor mon Star: He makes creatures and uses that ability to cause havoc and make a little cash. Night Wolf: This Villain is either alien or were wolf. One neat thing they did is have his PL 20 version not be an advanced version of him, but what he is like at night as he gains power at that time. Obsidian Ghost: One of the rare geologist villains he has ghost like abilities and steals gems and jewels. Silverlok: She is a mental powered super hero. I like the added detail she fears her powers may grow beyond her control. Steel Titan: This is a suit of armor like Iron Man that became sentient and now causes havoc for all humans. Thrasher: he is a rock and roller with powers. He does some crimes but really prefers the rock and roll lifestyle. The villains are a nice variety and should really serve as decent obstacles for the party. I would have liked to see more about each villain with greater insights into personality and perhaps even some adventure hooks. However, as presented it does serve to be a major time saver and should offer some interesting opponents. [/QUOTE]
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