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Villains who do foolish things?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3254063" data-attributes="member: 1165"><p>In the last Modern session I ran, the PCs found themselves facing four villains. One, Septiembre Ysombre, was the crime lord's right hand man, head of security, torturer ... and dog owner.</p><p></p><p>The PCs got scared of his dog when they realized that double tapping it point blank with a Desert Eagle wouldn't kill it.</p><p></p><p>Eventually they killed the dog. At this point, Ysombre got ticked and attacked the dodge gunslinger, rather than doing something smarter.</p><p></p><p>Sometimes my NPCs don't do the smart thing (even when I realize it, and not counting GMing mistakes here), but I do read the 101+ tips to be an evil overlord. They make novels more interesting, and if I were smarter would make gaming more interesting, too. (It's a bit hard to remember 101 tips during the middle of a heated combat, you know.)</p><p></p><p>Spoilers about two novels:</p><p>[sblock]Has anyone ever read Rainbow Six? Or the Lazarus Vendetta?</p><p></p><p>Both involve villains using bio-tech to kill large numbers of people. In the first, the extremely intelligent villain plans on releasing specialized Ebola at the Sydney Olympics. The virus "hides" for a couple of weeks and then spreads - because the Olympics attract people from around the world, it was a smart plan. Unfortunately, he did something stupid ... he wanted to release the virus at the closing ceremonies. He didn't read the 101 tips to be an evil overlord, which state that you use your super-weapon <em>right away</em>!</p><p></p><p>In the latter, the villain made a mistake, too, by not killing a minion fast enough. Well, it happens, it's not like the villain was omniscient. The moment the villain realized the problem (and acting on limited info), he ordered an immediate early release of his bio-weapon. (The release was a lot smaller, because he only had three "doses" available instead of the hundreds he would have been able to use if he hadn't been rushed.)</p><p></p><p>When the heroes came to stop him, they were nearly too late. They did defeat the villain cleverly (and stop the bio-weapon) but the villain didn't do anything stupid like the main villain of Rainbow Six did.[/sblock]</p><p></p><p>Personally I think NPCs should be run as characters. They aren't always geniuses, and they don't always have spy networks or more information on the PCs than the PCs have on them. (If they did, they'd kill the PCs right away.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3254063, member: 1165"] In the last Modern session I ran, the PCs found themselves facing four villains. One, Septiembre Ysombre, was the crime lord's right hand man, head of security, torturer ... and dog owner. The PCs got scared of his dog when they realized that double tapping it point blank with a Desert Eagle wouldn't kill it. Eventually they killed the dog. At this point, Ysombre got ticked and attacked the dodge gunslinger, rather than doing something smarter. Sometimes my NPCs don't do the smart thing (even when I realize it, and not counting GMing mistakes here), but I do read the 101+ tips to be an evil overlord. They make novels more interesting, and if I were smarter would make gaming more interesting, too. (It's a bit hard to remember 101 tips during the middle of a heated combat, you know.) Spoilers about two novels: [sblock]Has anyone ever read Rainbow Six? Or the Lazarus Vendetta? Both involve villains using bio-tech to kill large numbers of people. In the first, the extremely intelligent villain plans on releasing specialized Ebola at the Sydney Olympics. The virus "hides" for a couple of weeks and then spreads - because the Olympics attract people from around the world, it was a smart plan. Unfortunately, he did something stupid ... he wanted to release the virus at the closing ceremonies. He didn't read the 101 tips to be an evil overlord, which state that you use your super-weapon [i]right away[/i]! In the latter, the villain made a mistake, too, by not killing a minion fast enough. Well, it happens, it's not like the villain was omniscient. The moment the villain realized the problem (and acting on limited info), he ordered an immediate early release of his bio-weapon. (The release was a lot smaller, because he only had three "doses" available instead of the hundreds he would have been able to use if he hadn't been rushed.) When the heroes came to stop him, they were nearly too late. They did defeat the villain cleverly (and stop the bio-weapon) but the villain didn't do anything stupid like the main villain of Rainbow Six did.[/sblock] Personally I think NPCs should be run as characters. They aren't always geniuses, and they don't always have spy networks or more information on the PCs than the PCs have on them. (If they did, they'd kill the PCs right away.) [/QUOTE]
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