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<blockquote data-quote="Cyclops" data-source="post: 226060" data-attributes="member: 2774"><p>FRERIDOC FELONIUS, The fearsome, fiendish, foe of all who walk the prime. The Purveyor of Fiery Doom. The Enigmatic Enemy of all that burn. The consumer of mortals. The simple servant of Kossuth, the flaming one. </p><p></p><p>Small Outsider Fire Mephit, Least Cleric 4 of Kossuth, the Lord of Fire</p><p>HD 3D8 +4D8, Init +5, Speed 30, Fly 50 (average), AC: 16</p><p>Atk: 2 claws +7 melee, Damage 1D3 claws plus 2 points for fire</p><p>SA: Breath Weapon, Spell like abilities, Summon mephit</p><p>SQ: Fire subtype, Fast healing 2, Damage reduction 5/+1</p><p>Fort +7, Ref +7, Will +7</p><p>S10, D13, C10, I14, W16, Ch15</p><p></p><p>Skills and Feats: Bluff +5, Hide +11, Listen +6, Move Silent +7, Spot +6</p><p>Concentrate 9, Knowledge Religion +7, Intimidate +6</p><p>Improved Initiative, *Thug (+2 init, +2 intimidate), Lightning Reflexes</p><p>CR 7</p><p></p><p>Spells 5,5,4 Spell DC 13 + spell level, Domains Fire, Renewal</p><p>0/Detect Magic, Guidance x2, Resistance, Detect Poison</p><p>1/# Burning Hands x2, Cure Light Wounds, Doom, Sanctuary</p><p>2/#Lesser Restoration, Cure Moderate, Spiritual Weapon, Hold Person, Silence </p><p></p><p>Granted Abilities</p><p>Renewal: If Felonius goes below 0 hit points, he regains 1D8 +3 hit points. Unless he goes to –10 hits.</p><p>Then he is truly dead.</p><p>Fire: Turn or destroy water creatures. Rebuke or Command fire creatures as undead-5 times a day.</p><p>Breath weapon: 15’ cone, 1D8, Ref for half, DC: 12</p><p>Fire subtype: Immune to fire, 2x damage from cold except with a successful save.</p><p>Spell like abilities: 1/hour: Magic Missile 2D4+2, 1/day Heat metal per 6th level Sorcerer</p><p>Fast Healing, only if touching a flame: torch size or larger</p><p></p><p>Freridoc was a servant in an important temple of Kossuth. Well, OK, he was a slave. He hated slavery. Adventurers destroyed that temple, and Freridoc was free-but with no way home. Yet there was a certain pleasure in a world with so much that burns! </p><p>So he wandered, burning cities and forests. But adventurers always showed up to hunt him down. Freridoc needed an edge-something to help him survive. So he returned to his old temple, and dug around. He was looking for magic items. What he found was a holy book. </p><p>Freridoc became a cleric. With a patron away over there on the plane of fire, Freridoc was free, AND protected! Freridoc was led to cultists, arsonists, and safe houses across Faerun. He always has a home in Thayan Enclaves where Kossuth is venerated. He preaches sermons about the plane of fire with such profound detail (he IS a native, after all), that he is respected and sought after by humans. Humans SERVE Freridoc Felonius now! He likes his clerical status. </p><p>His current plans involve nothing less than burning down the great cities and forests of Faerun. He is in the north with cultists of Kossuth. They are manufacturing flammable oils with the goal of consuming the elven forest of Cormanthor! Freridoc heard there are wooden villages still high in the trees…. Fires are much more fun when there is screaming within.</p></blockquote><p></p>
[QUOTE="Cyclops, post: 226060, member: 2774"] FRERIDOC FELONIUS, The fearsome, fiendish, foe of all who walk the prime. The Purveyor of Fiery Doom. The Enigmatic Enemy of all that burn. The consumer of mortals. The simple servant of Kossuth, the flaming one. Small Outsider Fire Mephit, Least Cleric 4 of Kossuth, the Lord of Fire HD 3D8 +4D8, Init +5, Speed 30, Fly 50 (average), AC: 16 Atk: 2 claws +7 melee, Damage 1D3 claws plus 2 points for fire SA: Breath Weapon, Spell like abilities, Summon mephit SQ: Fire subtype, Fast healing 2, Damage reduction 5/+1 Fort +7, Ref +7, Will +7 S10, D13, C10, I14, W16, Ch15 Skills and Feats: Bluff +5, Hide +11, Listen +6, Move Silent +7, Spot +6 Concentrate 9, Knowledge Religion +7, Intimidate +6 Improved Initiative, *Thug (+2 init, +2 intimidate), Lightning Reflexes CR 7 Spells 5,5,4 Spell DC 13 + spell level, Domains Fire, Renewal 0/Detect Magic, Guidance x2, Resistance, Detect Poison 1/# Burning Hands x2, Cure Light Wounds, Doom, Sanctuary 2/#Lesser Restoration, Cure Moderate, Spiritual Weapon, Hold Person, Silence Granted Abilities Renewal: If Felonius goes below 0 hit points, he regains 1D8 +3 hit points. Unless he goes to –10 hits. Then he is truly dead. Fire: Turn or destroy water creatures. Rebuke or Command fire creatures as undead-5 times a day. Breath weapon: 15’ cone, 1D8, Ref for half, DC: 12 Fire subtype: Immune to fire, 2x damage from cold except with a successful save. Spell like abilities: 1/hour: Magic Missile 2D4+2, 1/day Heat metal per 6th level Sorcerer Fast Healing, only if touching a flame: torch size or larger Freridoc was a servant in an important temple of Kossuth. Well, OK, he was a slave. He hated slavery. Adventurers destroyed that temple, and Freridoc was free-but with no way home. Yet there was a certain pleasure in a world with so much that burns! So he wandered, burning cities and forests. But adventurers always showed up to hunt him down. Freridoc needed an edge-something to help him survive. So he returned to his old temple, and dug around. He was looking for magic items. What he found was a holy book. Freridoc became a cleric. With a patron away over there on the plane of fire, Freridoc was free, AND protected! Freridoc was led to cultists, arsonists, and safe houses across Faerun. He always has a home in Thayan Enclaves where Kossuth is venerated. He preaches sermons about the plane of fire with such profound detail (he IS a native, after all), that he is respected and sought after by humans. Humans SERVE Freridoc Felonius now! He likes his clerical status. His current plans involve nothing less than burning down the great cities and forests of Faerun. He is in the north with cultists of Kossuth. They are manufacturing flammable oils with the goal of consuming the elven forest of Cormanthor! Freridoc heard there are wooden villages still high in the trees…. Fires are much more fun when there is screaming within. [/QUOTE]
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