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<blockquote data-quote="las" data-source="post: 227584" data-attributes="member: 889"><p>These are my first bad guys that I made and there not nice.</p><p></p><p><strong>Indo Vimokina</strong> </p><p>Male Monstrous humanoid</p><p>1 Ftr/4 Clr/5 Sphere Minion/10 Ocular Adept</p><p>HD 1d10 + 4d8 + 5d6 + 10d6 + 80 (HP = 222)</p><p></p><p>Str 16, Dex 18, Con 18, Int 15, Wis 26, Cha 25</p><p>Fort save 18, Ref save 9, will save 23</p><p>Alignment LE, Speed 30ft, Size M(6ft)</p><p>AC 22, Flat-Footed AC 18, Touch AC 14</p><p>Init = +8</p><p></p><p>Most Common Attack</p><p>+5 Keen, Spell storing, Wounding, Acidic Burst Greataxe</p><p>AttackBonus +23/+18/+13 Damage 1d12+3+1d6(Acid) Critical 19-20/X3</p><p></p><p>Feats</p><p>Alertness, Endurance, Weapon Focus (Greataxe), Weapon Focus (Ray), Extra Turning, Power attack, Divine Vigor, Divine Might, Improved Iniative.</p><p></p><p>Skills: Climp +7, Handle Animal +11, Jump +7, Swim +3, Concentration +27, Knowleg (arcana) +23, Spellcraft +19, Spot +27.</p><p></p><p>Posseshens: +5 keen spell storing wounding acidic burst Greataxe, +5 spell Resistance(13) Sonic Resistance Leather scale, Vest of false life, Guardian Braclet (good human).</p><p></p><p>Cleric Spells (5,5+1,4+1) (domains Hatred, Tyranny) (DC 18+Spell level)</p><p>0-Inflict minor wounds x5; 1-Inflict lightwounds x5, Doom; 2-inflict moderate wounds x4, Enthrall.</p><p></p><p>Ocular Adept Spells (6,6+1,6+1,5+1,5+1,3+1) (DC 18+spell level)</p><p>0-Inflict minor wounds x6; 1-Inflict light woundsx6, Doom; 2-Inflict moderate wounds x6, Enthrall; 3-Bestow curse x2, Inflict serios wounds x3, Bestow curse; 4-Inflict critical wounds x4, Spell Immunity, Fear; 5-Slay Living x2, Circle of Doom, Rightous Might.</p><p></p><p>Domain Powers</p><p>Hatred Domain= Once per day, as a free action, choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls saving throws, and armor class. This supernatural ability lasts for 1 minute.</p><p>Tyranny Domain= Add +2 to the saving throw DC of any compusion spell you cast.</p><p></p><p>Eye Stalks(Su): Each ray cast as a 10th level sorcer. Save DC is 22. Rang of 50 ft.</p><p>Eye Stalk I(Su): 3x day</p><p>Inflict Light Wounds: This works just like the spell, causing 1d8+5 points of damage(Will half).</p><p>Eye Stalk II(Su): 2x day</p><p>Slow: This works like the spell, except that it affects one creature. The target must make a Will save to resist.</p><p>Eye Stalk III(Su): 1x day</p><p>Finger of Death: The target must succeed at a Fortitude save or be slain as though by the spell. The target suffers 2d6+6 points of damage if his saving throw succeeds.</p><p>All-Around Vision(Ex): This grants the sphere minion a +2 circum stance bonus to Spot and Search checks. In addition, the sphere minion cannot be flanked.</p><p>Levitate(Su): A sphere minion gains the ability to levitate-the better to serve his beholder masters. The sphere minion can levitate at will, as per the spell cast by a sorcer of the sphere minions class level.</p><p></p><p>Implanted Eveball (Su) As a result of the surgery, the ocular adept gains understanding of the beholder language and a +4 bonus on spot checks. All ray powers 2x day one stanerd achen to use. Range 100 feet. Save DC 22. The implanted Eyeball closes and must rest for the full round immediatly following a round in which a ray attack is used.</p><p>Charm Person: A 1st level ocular adept can emit a charm person ray.</p><p>Sleep: At 2nd level, an ocular adept can emit a ray of sleep.</p><p>Inflict Moderate Wounds: Ocular adepts of 3rd level or higher often employ this ray.</p><p>Slow: This ray is usable by ocular adepts of 4th level or higher.</p><p>Fear: A 5th-level or higher ocular adept may employ this ray. Charm Monster: At 6th level and higher, the ocular adept can use this ray. </p><p>Telekinesis: At 7th level and higher, the ocular adept can move objects or creatures with this ray. </p><p>Flesh to Stone: An ocular adept of 8th level or higher can emit this deadly ray.</p><p>Disintegrate: A 9th-level or higher ocular adept can use this ray to horrifing effect.</p><p>Finger of Death: At 10th level, the great mother grants the ocular adept the most deadly of those favors naturally possessed by her true childeren.</p><p></p><p>He is truely not nice aport of a sekt that thinks itself as a beholder tripe and duse not like trangers.</p><p></p><p>Thats all the histry of him I have how dose he look.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="las, post: 227584, member: 889"] These are my first bad guys that I made and there not nice. [B]Indo Vimokina[/B] Male Monstrous humanoid 1 Ftr/4 Clr/5 Sphere Minion/10 Ocular Adept HD 1d10 + 4d8 + 5d6 + 10d6 + 80 (HP = 222) Str 16, Dex 18, Con 18, Int 15, Wis 26, Cha 25 Fort save 18, Ref save 9, will save 23 Alignment LE, Speed 30ft, Size M(6ft) AC 22, Flat-Footed AC 18, Touch AC 14 Init = +8 Most Common Attack +5 Keen, Spell storing, Wounding, Acidic Burst Greataxe AttackBonus +23/+18/+13 Damage 1d12+3+1d6(Acid) Critical 19-20/X3 Feats Alertness, Endurance, Weapon Focus (Greataxe), Weapon Focus (Ray), Extra Turning, Power attack, Divine Vigor, Divine Might, Improved Iniative. Skills: Climp +7, Handle Animal +11, Jump +7, Swim +3, Concentration +27, Knowleg (arcana) +23, Spellcraft +19, Spot +27. Posseshens: +5 keen spell storing wounding acidic burst Greataxe, +5 spell Resistance(13) Sonic Resistance Leather scale, Vest of false life, Guardian Braclet (good human). Cleric Spells (5,5+1,4+1) (domains Hatred, Tyranny) (DC 18+Spell level) 0-Inflict minor wounds x5; 1-Inflict lightwounds x5, Doom; 2-inflict moderate wounds x4, Enthrall. Ocular Adept Spells (6,6+1,6+1,5+1,5+1,3+1) (DC 18+spell level) 0-Inflict minor wounds x6; 1-Inflict light woundsx6, Doom; 2-Inflict moderate wounds x6, Enthrall; 3-Bestow curse x2, Inflict serios wounds x3, Bestow curse; 4-Inflict critical wounds x4, Spell Immunity, Fear; 5-Slay Living x2, Circle of Doom, Rightous Might. Domain Powers Hatred Domain= Once per day, as a free action, choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls saving throws, and armor class. This supernatural ability lasts for 1 minute. Tyranny Domain= Add +2 to the saving throw DC of any compusion spell you cast. Eye Stalks(Su): Each ray cast as a 10th level sorcer. Save DC is 22. Rang of 50 ft. Eye Stalk I(Su): 3x day Inflict Light Wounds: This works just like the spell, causing 1d8+5 points of damage(Will half). Eye Stalk II(Su): 2x day Slow: This works like the spell, except that it affects one creature. The target must make a Will save to resist. Eye Stalk III(Su): 1x day Finger of Death: The target must succeed at a Fortitude save or be slain as though by the spell. The target suffers 2d6+6 points of damage if his saving throw succeeds. All-Around Vision(Ex): This grants the sphere minion a +2 circum stance bonus to Spot and Search checks. In addition, the sphere minion cannot be flanked. Levitate(Su): A sphere minion gains the ability to levitate-the better to serve his beholder masters. The sphere minion can levitate at will, as per the spell cast by a sorcer of the sphere minions class level. Implanted Eveball (Su) As a result of the surgery, the ocular adept gains understanding of the beholder language and a +4 bonus on spot checks. All ray powers 2x day one stanerd achen to use. Range 100 feet. Save DC 22. The implanted Eyeball closes and must rest for the full round immediatly following a round in which a ray attack is used. Charm Person: A 1st level ocular adept can emit a charm person ray. Sleep: At 2nd level, an ocular adept can emit a ray of sleep. Inflict Moderate Wounds: Ocular adepts of 3rd level or higher often employ this ray. Slow: This ray is usable by ocular adepts of 4th level or higher. Fear: A 5th-level or higher ocular adept may employ this ray. Charm Monster: At 6th level and higher, the ocular adept can use this ray. Telekinesis: At 7th level and higher, the ocular adept can move objects or creatures with this ray. Flesh to Stone: An ocular adept of 8th level or higher can emit this deadly ray. Disintegrate: A 9th-level or higher ocular adept can use this ray to horrifing effect. Finger of Death: At 10th level, the great mother grants the ocular adept the most deadly of those favors naturally possessed by her true childeren. He is truely not nice aport of a sekt that thinks itself as a beholder tripe and duse not like trangers. Thats all the histry of him I have how dose he look.:D [/QUOTE]
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