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Villian Exposes
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<blockquote data-quote="Piratecat" data-source="post: 3528559" data-attributes="member: 2"><p>I think it works best in a cimematic game. By instituting a spell that lets the PCs catch the glimpses instead of the Players, it felt a lot more natural for me to use in D&D. I'd use the cut-away in other game systems like MnM or Feng Shui without hesitation, though.</p><p></p><p>My players <em>loved</em> catching glimpses of what was happening with the githyanki and the lich queen as the gith did their best to track down the PCs. After the heroes managed to sunder the agreement between red dragons and githyanki, they caught a brief image of a githyanki dragon rider entering the dragon stables -- and all the dragons slowly turning their heads and <em>smiling</em> at him. It was really effective at underscoring what they'd just managed to do. In truth, information is a kind of treasure.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3528559, member: 2"] I think it works best in a cimematic game. By instituting a spell that lets the PCs catch the glimpses instead of the Players, it felt a lot more natural for me to use in D&D. I'd use the cut-away in other game systems like MnM or Feng Shui without hesitation, though. My players [i]loved[/i] catching glimpses of what was happening with the githyanki and the lich queen as the gith did their best to track down the PCs. After the heroes managed to sunder the agreement between red dragons and githyanki, they caught a brief image of a githyanki dragon rider entering the dragon stables -- and all the dragons slowly turning their heads and [i]smiling[/i] at him. It was really effective at underscoring what they'd just managed to do. In truth, information is a kind of treasure. [/QUOTE]
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