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<blockquote data-quote="Erywin" data-source="post: 3532010" data-attributes="member: 28794"><p>I can understand this and it is my preferred gaming style as well. My issue comes in to the fact that most of my players like to have thier hands held storywise. I have tried to allow them to pursue whatever they want, they are getting better at it but still prefer to be shown the next step. Our sessions come to a halt as soon as there is no clear path or there are multiple paths <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But things are looking up, one of the players that I always thought of as a casual gamer is actually interested in developing her character and has been asking ALOT of great questions lately <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I am going to post on the groups board and get thier feedback on it.</p><p></p><p>Cheers,</p><p>E</p></blockquote><p></p>
[QUOTE="Erywin, post: 3532010, member: 28794"] I can understand this and it is my preferred gaming style as well. My issue comes in to the fact that most of my players like to have thier hands held storywise. I have tried to allow them to pursue whatever they want, they are getting better at it but still prefer to be shown the next step. Our sessions come to a halt as soon as there is no clear path or there are multiple paths :( But things are looking up, one of the players that I always thought of as a casual gamer is actually interested in developing her character and has been asking ALOT of great questions lately :D I am going to post on the groups board and get thier feedback on it. Cheers, E [/QUOTE]
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