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General Tabletop Discussion
*TTRPGs General
Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="SteveC" data-source="post: 9198305" data-attributes="member: 9053"><p>It has been my experience that tabletop games, video games, and board games all have enough things that are different and make direct transference for design principles not always work. The best suggestion I've ever heard is takes from one of my favorite movies (Big Trouble in Little China) where <em>you take what you want and leave the rest, sort of like a salad bar</em>. It can be very useful to consider how game design for video games works, especially for situations where you create a tutorial for the players for a game concept, but they are very different: you don't get to save scum in tabletop games.</p><p></p><p>I have heard a lot of people talking about the mechanics in Baldur's Gate 3, for instance, with calls for adopting them into D&D. And while that makes some sense, I'm playing it now and things like the formal rest rules work great in BG3 but would cause problems at many D&D tables I've seen.</p><p></p><p>There are definitely a lot of things to take to cross pollinate between the mediums, but enough differences that there isn't a one to one correlation of principles. That's in my opinion at least.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9198305, member: 9053"] It has been my experience that tabletop games, video games, and board games all have enough things that are different and make direct transference for design principles not always work. The best suggestion I've ever heard is takes from one of my favorite movies (Big Trouble in Little China) where [I]you take what you want and leave the rest, sort of like a salad bar[/I]. It can be very useful to consider how game design for video games works, especially for situations where you create a tutorial for the players for a game concept, but they are very different: you don't get to save scum in tabletop games. I have heard a lot of people talking about the mechanics in Baldur's Gate 3, for instance, with calls for adopting them into D&D. And while that makes some sense, I'm playing it now and things like the formal rest rules work great in BG3 but would cause problems at many D&D tables I've seen. There are definitely a lot of things to take to cross pollinate between the mediums, but enough differences that there isn't a one to one correlation of principles. That's in my opinion at least. [/QUOTE]
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