Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Vincent Baker on mechanics, system and fiction in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9199134" data-attributes="member: 71699"><p>In <a href="https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/" target="_blank">this blog</a>, Baker explains how to apply his design language. Linked is the first of a nine-part series.</p><p></p><p></p><p>Baker <a href="http://www.lumpley.com/index.php/anyway/thread/438" target="_blank">worked through problems like these in diagrammatic form</a> a few years prior to the publication of Adams' book. Over those same years Ernest had been publishing his own series of videogame design articles in Gamasutra. I printed and read many and for awhile kept a folder of them.</p><p></p><p>It's certainly possible to create diagrams representing the claims in the OP in order to explore and succinctly communicate those ideas. Vincent Baker has performed that sort of exploration, and as documented on his blog used the analysis to construct the PbtA TTRPG design language. Like Harper, Baker iterated over several published TTRPGs. His approach is to my mind hard to fault. Harper's work draws on Baker's analysis (and if anything applies it more rigorously.)</p><p></p><p></p><p>It's kind of a digression, but I think the specific problem solved by Oracles - for instance in Ironsworn as you discussed earlier - is to allow players to explore their own (and each other's) imagination by propelling them in directions they would not otherwise have considered.</p><p></p><p></p><p>So that's the high-level description. We can easily see that there is linkage between system and fiction. One then has to work through the sorts of linkages available, and draw conclusions to guide future design. Applied to the problem space, with enough iterations, one lands at something like <a href="http://www.lumpley.com/index.php/anyway/thread/430" target="_blank">Vincent Baker's clouds and cubes diagrams</a>.</p><p></p><p>Anyway, I believe I have lost track of what you were arguing for (or against)?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9199134, member: 71699"] In [URL='https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/']this blog[/URL], Baker explains how to apply his design language. Linked is the first of a nine-part series. Baker [URL='http://www.lumpley.com/index.php/anyway/thread/438']worked through problems like these in diagrammatic form[/URL] a few years prior to the publication of Adams' book. Over those same years Ernest had been publishing his own series of videogame design articles in Gamasutra. I printed and read many and for awhile kept a folder of them. It's certainly possible to create diagrams representing the claims in the OP in order to explore and succinctly communicate those ideas. Vincent Baker has performed that sort of exploration, and as documented on his blog used the analysis to construct the PbtA TTRPG design language. Like Harper, Baker iterated over several published TTRPGs. His approach is to my mind hard to fault. Harper's work draws on Baker's analysis (and if anything applies it more rigorously.) It's kind of a digression, but I think the specific problem solved by Oracles - for instance in Ironsworn as you discussed earlier - is to allow players to explore their own (and each other's) imagination by propelling them in directions they would not otherwise have considered. So that's the high-level description. We can easily see that there is linkage between system and fiction. One then has to work through the sorts of linkages available, and draw conclusions to guide future design. Applied to the problem space, with enough iterations, one lands at something like [URL='http://www.lumpley.com/index.php/anyway/thread/430']Vincent Baker's clouds and cubes diagrams[/URL]. Anyway, I believe I have lost track of what you were arguing for (or against)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vincent Baker on mechanics, system and fiction in RPGs
Top