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General Tabletop Discussion
*TTRPGs General
Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9201387" data-attributes="member: 82106"><p>Right, this is a strength of PbtA IMHO and it directly addresses the criticism made of In a Wicked Age where the game MOVES ON if the players start just describing mechanical action, and then falls apart later on! In AW (etc.) you CANNOT PROCEED without the fiction, there are no moves divorced from fiction whatsoever! If someone in a DW game I am running names a move, it means nothing to me as GM. I simply ask them (often again) "what do you do?" because its up to the GM to trigger moves and up to the players to make them. Players cannot and should not 'make moves'. They're playing their PCs, RPing, and the GM's task is to apply some mechanics in order to allow things to move forward in a structured way in accordance with the themes and agendas inherent in the game. </p><p></p><p>In fact, I am kind of appalled at the idea that somehow AW or DW is less an experience of pure visceral RP than, say, 5e D&D. NOTHING could be further from the truth! There is no possible way in a D&D game I can purely inhabit my character. I can do exactly that in AW!! I can literally simply speak as my character and describe the action of my character in pure fictional terms, and I have no other obligation or function in play, aside from tossing the dice and then potentially making a few very simply mechanical choices depending on what move the GM decided was in play. This is the very farthest thing from a 'writers room' or any such thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9201387, member: 82106"] Right, this is a strength of PbtA IMHO and it directly addresses the criticism made of In a Wicked Age where the game MOVES ON if the players start just describing mechanical action, and then falls apart later on! In AW (etc.) you CANNOT PROCEED without the fiction, there are no moves divorced from fiction whatsoever! If someone in a DW game I am running names a move, it means nothing to me as GM. I simply ask them (often again) "what do you do?" because its up to the GM to trigger moves and up to the players to make them. Players cannot and should not 'make moves'. They're playing their PCs, RPing, and the GM's task is to apply some mechanics in order to allow things to move forward in a structured way in accordance with the themes and agendas inherent in the game. In fact, I am kind of appalled at the idea that somehow AW or DW is less an experience of pure visceral RP than, say, 5e D&D. NOTHING could be further from the truth! There is no possible way in a D&D game I can purely inhabit my character. I can do exactly that in AW!! I can literally simply speak as my character and describe the action of my character in pure fictional terms, and I have no other obligation or function in play, aside from tossing the dice and then potentially making a few very simply mechanical choices depending on what move the GM decided was in play. This is the very farthest thing from a 'writers room' or any such thing. [/QUOTE]
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