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Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="Emberashh" data-source="post: 9201703" data-attributes="member: 7040941"><p>It seems to me you have issues with Improv and prefer games that require less of it. Thats cool, but its kind of weird to be into whats ultimately an Improv activity and not actually want to do it. </p><p></p><p>Although, I've often thought many people don't actually <em>like</em> RPGs but seem in denial about it. </p><p></p><p></p><p></p><p>GMs can be bad at Improv too. It is a skill after all. It think its more constructive to fix the actual issue than it is to go out of one's way to skirt around it. </p><p></p><p></p><p></p><p>So you agree that Moves take away player agency. </p><p></p><p></p><p></p><p>The player might not know what they're doing until they've done it. </p><p></p><p>Lets try it this way: manipulating can look like going aggro and vice versa, but due to the Move design, you cannot reach either Move's outcomes through the other, in spite of the fact that in a <em>real</em> interaction, you could. </p><p></p><p>So the only way to resolve the discrepancy is to step out of the game and negotiate the scene. </p><p></p><p>And just for clarity, you know what doesn't happen in normal Improv or Roleplaying, those that aren't to do with RPGs? Out of Character Negotiation. It actually completely defeats the point.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9201703, member: 7040941"] It seems to me you have issues with Improv and prefer games that require less of it. Thats cool, but its kind of weird to be into whats ultimately an Improv activity and not actually want to do it. Although, I've often thought many people don't actually [I]like[/I] RPGs but seem in denial about it. GMs can be bad at Improv too. It is a skill after all. It think its more constructive to fix the actual issue than it is to go out of one's way to skirt around it. So you agree that Moves take away player agency. The player might not know what they're doing until they've done it. Lets try it this way: manipulating can look like going aggro and vice versa, but due to the Move design, you cannot reach either Move's outcomes through the other, in spite of the fact that in a [I]real[/I] interaction, you could. So the only way to resolve the discrepancy is to step out of the game and negotiate the scene. And just for clarity, you know what doesn't happen in normal Improv or Roleplaying, those that aren't to do with RPGs? Out of Character Negotiation. It actually completely defeats the point. [/QUOTE]
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