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General Tabletop Discussion
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Vincent Baker on mechanics, system and fiction in RPGs
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9202084" data-attributes="member: 6801252"><p>Actually I'd even go a step further, the systems themselves perform differently in different hands-- the writer's room in DND tends to come in when the players decide to make a particular plot happen and wants to make sure the sequence of events can't be accidentally de-railed, which you can think of almost like the difference between a fight and a cutscene fight in a video game. But some players don't really do that, for them DND is immersive because you just do whatever, you don't imagine controlling things your character doesn't and you respect the GM as a 'Black Box' of decision making and happenstance.</p><p></p><p>If you expect to play DND in such a way where the resulting stories of that practice are acceptable, there are more consensus mechanics in some games in Baker's tradition (but I don't know AW enough to discuss if that's an incidental later addition by other designers or not) these can take the form of "and here the group would decide what happens next as a result of this die roll" or "someone will add a detail to the scene that wasn't there to explain the discrepancy, someone else can interject if it feels off-tone, the GM has final say"</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9202084, member: 6801252"] Actually I'd even go a step further, the systems themselves perform differently in different hands-- the writer's room in DND tends to come in when the players decide to make a particular plot happen and wants to make sure the sequence of events can't be accidentally de-railed, which you can think of almost like the difference between a fight and a cutscene fight in a video game. But some players don't really do that, for them DND is immersive because you just do whatever, you don't imagine controlling things your character doesn't and you respect the GM as a 'Black Box' of decision making and happenstance. If you expect to play DND in such a way where the resulting stories of that practice are acceptable, there are more consensus mechanics in some games in Baker's tradition (but I don't know AW enough to discuss if that's an incidental later addition by other designers or not) these can take the form of "and here the group would decide what happens next as a result of this die roll" or "someone will add a detail to the scene that wasn't there to explain the discrepancy, someone else can interject if it feels off-tone, the GM has final say" [/QUOTE]
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