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Vincent Baker on narrativist RPGing, then and now
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<blockquote data-quote="pemerton" data-source="post: 9833604" data-attributes="member: 42582"><p>I think what you're saying here is close to [USER=6993955]@Fenris-77[/USER].</p><p></p><p>I was making a different point: that a lot of commentary on "narrative" RPGing from those who seem not to be especially into it emphasise (so called) "narrative" mechanics - roughly, player-side fiat (either for situation, or for consequence). Whereas I was saying that the key difference between <em>narrativist</em> play and more "trad" or conventional play is <em>what the GM does</em> - especially, how the GM frames scenes/establishes situation; and how, as part of the resolution system, consequences are established and what those consequences are.</p><p></p><p>You can play narrativist with Rolemaster or AD&D (I know, I've done it). This doesn't require anything fancy on the player side (though as [USER=6993955]@Fenris-77[/USER] said, it requires a type of effort from the players) - no "narrative mechanics". It does require the GM to adopt a different approach to framing and consequences from what is set out in classic D&D rulebooks or in 2nd ed AD&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9833604, member: 42582"] I think what you're saying here is close to [USER=6993955]@Fenris-77[/USER]. I was making a different point: that a lot of commentary on "narrative" RPGing from those who seem not to be especially into it emphasise (so called) "narrative" mechanics - roughly, player-side fiat (either for situation, or for consequence). Whereas I was saying that the key difference between [I]narrativist[/I] play and more "trad" or conventional play is [I]what the GM does[/I] - especially, how the GM frames scenes/establishes situation; and how, as part of the resolution system, consequences are established and what those consequences are. You can play narrativist with Rolemaster or AD&D (I know, I've done it). This doesn't require anything fancy on the player side (though as [USER=6993955]@Fenris-77[/USER] said, it requires a type of effort from the players) - no "narrative mechanics". It does require the GM to adopt a different approach to framing and consequences from what is set out in classic D&D rulebooks or in 2nd ed AD&D. [/QUOTE]
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