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Vincent Baker on narrativist RPGing, then and now
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<blockquote data-quote="Breaking Star Games" data-source="post: 9833671" data-attributes="member: 7042067"><p>It definitely can be. His Majesty the Worm certainly isn't afraid with Bonds metacurrency and personal quests and relationships while being an amazing dungeon crawl game with OSR conventions. Though at one of my tables, we'd probably prefer just doing some beer and pretzel monster killing and looting rooms without moral dilemmas for most campaigns.</p><p></p><p>I definitely agree that everyone aiming to improve their playing, GMing or designing should be learning from many resources. As Uncle Iroh said: "It is important to draw wisdom from many different places. If you only take it from one place, it becomes rigid and stale. Understanding others will help you become whole.” And I definitely agree that these categories can leave people into their own isolated factions. In many ways, that is the roughest aspect of a lot of RPG discussion moving to Discord communities - unsearchable from the general internet.</p><p></p><p>But I also don't think categorization/taxonomy is necessarily all bad. It's part of how we make sense of the world - linking past experiences with new ones. It gives us words to better communicate as if we only talked about specific RPGs, we would all have had to experience it to share that understanding. We really couldn't have this post without an easy way to talk about style, design goals, influence and cultural meanings. And it controls the chaos that is life - If you don't use folder management or some organization for documents, you will become inundated and likely unable to find what you are looking for.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9833671, member: 7042067"] It definitely can be. His Majesty the Worm certainly isn't afraid with Bonds metacurrency and personal quests and relationships while being an amazing dungeon crawl game with OSR conventions. Though at one of my tables, we'd probably prefer just doing some beer and pretzel monster killing and looting rooms without moral dilemmas for most campaigns. I definitely agree that everyone aiming to improve their playing, GMing or designing should be learning from many resources. As Uncle Iroh said: "It is important to draw wisdom from many different places. If you only take it from one place, it becomes rigid and stale. Understanding others will help you become whole.” And I definitely agree that these categories can leave people into their own isolated factions. In many ways, that is the roughest aspect of a lot of RPG discussion moving to Discord communities - unsearchable from the general internet. But I also don't think categorization/taxonomy is necessarily all bad. It's part of how we make sense of the world - linking past experiences with new ones. It gives us words to better communicate as if we only talked about specific RPGs, we would all have had to experience it to share that understanding. We really couldn't have this post without an easy way to talk about style, design goals, influence and cultural meanings. And it controls the chaos that is life - If you don't use folder management or some organization for documents, you will become inundated and likely unable to find what you are looking for. [/QUOTE]
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