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Vincent Baker on narrativist RPGing, then and now
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<blockquote data-quote="Breaking Star Games" data-source="post: 9834387" data-attributes="member: 7042067"><p>100% this. I am honestly shocked when I see this characterization from someone online. I know everyone is different, but compared to actual scene improv performances, this isn't really a paradigm switch where you need full immediacy to respond fast - you don't even need to improvise dialogue, just roleplay indirectly. It doesn't take "theater kids" to do - I certainly wasn't one in school.</p><p></p><p>There may be a table culture gap sometimes where some people want to spend time and effort to find the most optimal strategy to win while others like more off the cuff and risky decisions, but it's not like all narrative RPGs (or tables using that playstyle) require one or the other. Some may be more rewarding of that risky style (Blades in the Dark's XP on a Desperate roll or Apocalypse World 2e armor bonus to rush in).</p><p></p><p>I think many people mix these up with many other things. They feel pressured to be faster and mix that up with being more active. They feel like they need to be on more because they are in the spotlight more without long tactical combats to give them a break. But you can (and should) take a break in general when doing long RPG sessions. </p><p></p><p>All this spiel to say, certainly this hypothetical casual player needs to be engaged. They can't just watch their friends make decisions then do a few actions in a combat sub-system. But I don't think they are all that much more engaged than what traditional games ask from you outside of combat - to roleplay. And I actually think that handy Basic Moves cheatsheet is basically the perfect tool to help when they haven't a clue what to do. Even if they don't use it, it's something solid to crystallize creativity and improv around (same deal with GM Moves list). When I do scene improv (I guess I am now a theater-adult but like a bad one), I miss these tools dearly to help my brain think.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9834387, member: 7042067"] 100% this. I am honestly shocked when I see this characterization from someone online. I know everyone is different, but compared to actual scene improv performances, this isn't really a paradigm switch where you need full immediacy to respond fast - you don't even need to improvise dialogue, just roleplay indirectly. It doesn't take "theater kids" to do - I certainly wasn't one in school. There may be a table culture gap sometimes where some people want to spend time and effort to find the most optimal strategy to win while others like more off the cuff and risky decisions, but it's not like all narrative RPGs (or tables using that playstyle) require one or the other. Some may be more rewarding of that risky style (Blades in the Dark's XP on a Desperate roll or Apocalypse World 2e armor bonus to rush in). I think many people mix these up with many other things. They feel pressured to be faster and mix that up with being more active. They feel like they need to be on more because they are in the spotlight more without long tactical combats to give them a break. But you can (and should) take a break in general when doing long RPG sessions. All this spiel to say, certainly this hypothetical casual player needs to be engaged. They can't just watch their friends make decisions then do a few actions in a combat sub-system. But I don't think they are all that much more engaged than what traditional games ask from you outside of combat - to roleplay. And I actually think that handy Basic Moves cheatsheet is basically the perfect tool to help when they haven't a clue what to do. Even if they don't use it, it's something solid to crystallize creativity and improv around (same deal with GM Moves list). When I do scene improv (I guess I am now a theater-adult but like a bad one), I miss these tools dearly to help my brain think. [/QUOTE]
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