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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="Christopher Lambert" data-source="post: 1942622" data-attributes="member: 25412"><p>A half-dragon. Templates can help you, or bite you in the rump. They tend to hurt at least two of your saving throws.</p><p></p><p></p><p></p><p>You went up against four powerful creatures? Your wizard should have cast <em>wall of x</em> to block them off.</p><p></p><p>AC 8 and DR 33... interesting. Since you're a psychic warrior, did you use Deep Impact? Did you take it? If not, it seems you're not familiar with the rules for psionics.</p><p></p><p></p><p></p><p>With the 16th-level wizard facing you, the EL rises to 17. That's too difficult. Although I have an issue with the "average" party level being 10-12 when one party member is ECL 14.</p><p></p><p></p><p></p><p>You didn't have a Strength-boosting item? I'm just mentioning it because <em>animal affinity</em> and an item don't stack (not in the 3.5 version).</p><p></p><p></p><p></p><p>Ow! Bad luck!</p><p></p><p></p><p></p><p>Maybe you should have talked, but that's not an excuse for using an overly powerful encounter. Mind you, with the power your character had (ECL 14, I believe) I suspect the rest of the party were also using optional rules making them more powerful than they should be. DMs commonly top up encounters by 1-3 or more points if their party seems too powerful. It could just be a miscalculation (and that's a valid excuse).</p><p></p><p></p><p></p><p>Springing a boss encounter on the players without some kind of warning is unfair, IMO.</p><p></p><p></p><p></p><p>Maybe. Or it could be a miscalculation.</p><p></p><p></p><p></p><p>Yes. It's called tactics. That's why enemies often target the wizard first, wall up the cleric with <em>wall of x</em> to keep him from healing the party, "focus fire" on a single party member, etc. It's fair if the encounter is something the party can actually deal with.</p><p></p><p></p><p></p><p>It depends, but probably not.</p><p></p><p></p><p></p><p>That's not vindictive (picking on the same character... that's smart tactics), <em>assuming</em> this was balanced by a saving throw with a reasonable save DC to avoid the Con damage. However, you shouldn't have to face an uber-hard boss encounter after another difficult encounter.</p><p></p><p></p><p></p><p>Ouch. Well, the save DC doesn't sound too high for a 16th-level wizard, but the encounter, overall, sounded too hard.</p><p></p><p></p><p></p><p>Yes, although that encounter was over-the-top.</p><p></p><p></p><p></p><p>I'm not seeing how this is the fault of 3.5. A 3.0 ettin barbarian could also hit you with 7 attacks, raging and doing 25 damage per round, and forcing massive damage saves... and have the same CR. Barbarian is an associated class for ettins, after all.</p><p></p><p></p><p></p><p>A typical encounter is supposed to be easy. Bosses are supposed to be better, however.</p><p></p><p></p><p></p><p>Did he get Initiative on you as well? I hope he didn't just get 2 actions against you.</p><p></p><p>Anyway, the DM is supposed to do that. Lure you into overconfidence, watch your defensive strategy, and then shatter it.</p><p></p><p></p><p></p><p>Ouch. Maybe that was reasonable, though. Did you heal after you got squeezed?</p><p></p><p>There are lots of ways of killing a psion or spellcaster sitting in the back row, however.</p><p></p><p></p><p></p><p>This is a problem of 3e, whether 3.0 or 3.5. There are <em>lots</em> of ways in both systems to get killed. Heck, 3.0 was worse with it's <em>haste</em> and <em>harm</em> spells.</p><p></p><p></p><p></p><p>There's such a thing as a game that's too hard. I see this frequently in low-level campaigns.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1942622, member: 25412"] A half-dragon. Templates can help you, or bite you in the rump. They tend to hurt at least two of your saving throws. You went up against four powerful creatures? Your wizard should have cast [i]wall of x[/i] to block them off. AC 8 and DR 33... interesting. Since you're a psychic warrior, did you use Deep Impact? Did you take it? If not, it seems you're not familiar with the rules for psionics. With the 16th-level wizard facing you, the EL rises to 17. That's too difficult. Although I have an issue with the "average" party level being 10-12 when one party member is ECL 14. You didn't have a Strength-boosting item? I'm just mentioning it because [i]animal affinity[/i] and an item don't stack (not in the 3.5 version). Ow! Bad luck! Maybe you should have talked, but that's not an excuse for using an overly powerful encounter. Mind you, with the power your character had (ECL 14, I believe) I suspect the rest of the party were also using optional rules making them more powerful than they should be. DMs commonly top up encounters by 1-3 or more points if their party seems too powerful. It could just be a miscalculation (and that's a valid excuse). Springing a boss encounter on the players without some kind of warning is unfair, IMO. Maybe. Or it could be a miscalculation. Yes. It's called tactics. That's why enemies often target the wizard first, wall up the cleric with [i]wall of x[/i] to keep him from healing the party, "focus fire" on a single party member, etc. It's fair if the encounter is something the party can actually deal with. It depends, but probably not. That's not vindictive (picking on the same character... that's smart tactics), [i]assuming[/i] this was balanced by a saving throw with a reasonable save DC to avoid the Con damage. However, you shouldn't have to face an uber-hard boss encounter after another difficult encounter. Ouch. Well, the save DC doesn't sound too high for a 16th-level wizard, but the encounter, overall, sounded too hard. Yes, although that encounter was over-the-top. I'm not seeing how this is the fault of 3.5. A 3.0 ettin barbarian could also hit you with 7 attacks, raging and doing 25 damage per round, and forcing massive damage saves... and have the same CR. Barbarian is an associated class for ettins, after all. A typical encounter is supposed to be easy. Bosses are supposed to be better, however. Did he get Initiative on you as well? I hope he didn't just get 2 actions against you. Anyway, the DM is supposed to do that. Lure you into overconfidence, watch your defensive strategy, and then shatter it. Ouch. Maybe that was reasonable, though. Did you heal after you got squeezed? There are lots of ways of killing a psion or spellcaster sitting in the back row, however. This is a problem of 3e, whether 3.0 or 3.5. There are [i]lots[/i] of ways in both systems to get killed. Heck, 3.0 was worse with it's [i]haste[/i] and [i]harm[/i] spells. There's such a thing as a game that's too hard. I see this frequently in low-level campaigns. [/QUOTE]
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