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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="Doctor Shaft" data-source="post: 1942982" data-attributes="member: 25737"><p>After reading your story, I couldn't find an ounce of vindictiveness in it. In fact, I kind of thought to myself how silly it was for your high level fighter to decide he would charge the door like he did. I think most of the blame lays in your character's hands and not the DM. </p><p></p><p>I don't know the DM personally, so maybe you were mislead in someway about what the difficulties in the campaign would be. Maybe you've played with him or her before and have found that most of the campaigns have encounters that you can win all the time. Maybe you discussed it earlier and decided things would be easy to accomplish.</p><p></p><p>However, you also kind of described so many warning signs about the encounter. I was kind of amazed that you could write these warning signs down but hardly give them consideration. As many people have pointed out, your character had already witnessed at least two major warnings.</p><p></p><p>1.) Wizard casts high level magic at will.</p><p></p><p>2.) You're in his super-secret cave complex. </p><p></p><p>Oh, and I guess there is the third as well.</p><p></p><p>3.) You knew his alignment out-of-character. Chaotic Evil.</p><p></p><p>These are just prominent warning signs that a reckless attack will be met with only terrible reaction. </p><p></p><p>I'm also of the temperment that if the DM isn't willing to off someone for a major mistake, then the game simply isn't worth playing. If my beloved character doesn't run the risk of dying, then his mission and his quest is worth little. Doesn't matter how much I love his concept or his personality. But we're all into different things when it comes to playing the game.</p><p></p><p>Still, I can't see where the DM was at fault here. Your ECL, as has been pointed out, was already pretty high, and this just seems to be a situation where poor tactics and decisions were made. Thank goodness the DM had the sense to only punish one of the characters and keep the game going. He could have just as easily had the NPC wizard nuke everyone for such a rash move and end the campaign. It's clear he had some control. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>One last opinion, if I might add. If your character is a Lawful Good fighter... why did he choose to simply charge a door with a wizard inside. I know this would be a sticky alignment discussion, but is it Lawful Good to shoot first and ask questions later? Especially if the enemy is giving you those warnings like he did? Mind you, I don't know all the details about this particular scenario, so I could be far off in left field questioning that. </p><p></p><p>Anyway, those are my thoughts.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 1942982, member: 25737"] After reading your story, I couldn't find an ounce of vindictiveness in it. In fact, I kind of thought to myself how silly it was for your high level fighter to decide he would charge the door like he did. I think most of the blame lays in your character's hands and not the DM. I don't know the DM personally, so maybe you were mislead in someway about what the difficulties in the campaign would be. Maybe you've played with him or her before and have found that most of the campaigns have encounters that you can win all the time. Maybe you discussed it earlier and decided things would be easy to accomplish. However, you also kind of described so many warning signs about the encounter. I was kind of amazed that you could write these warning signs down but hardly give them consideration. As many people have pointed out, your character had already witnessed at least two major warnings. 1.) Wizard casts high level magic at will. 2.) You're in his super-secret cave complex. Oh, and I guess there is the third as well. 3.) You knew his alignment out-of-character. Chaotic Evil. These are just prominent warning signs that a reckless attack will be met with only terrible reaction. I'm also of the temperment that if the DM isn't willing to off someone for a major mistake, then the game simply isn't worth playing. If my beloved character doesn't run the risk of dying, then his mission and his quest is worth little. Doesn't matter how much I love his concept or his personality. But we're all into different things when it comes to playing the game. Still, I can't see where the DM was at fault here. Your ECL, as has been pointed out, was already pretty high, and this just seems to be a situation where poor tactics and decisions were made. Thank goodness the DM had the sense to only punish one of the characters and keep the game going. He could have just as easily had the NPC wizard nuke everyone for such a rash move and end the campaign. It's clear he had some control. :) One last opinion, if I might add. If your character is a Lawful Good fighter... why did he choose to simply charge a door with a wizard inside. I know this would be a sticky alignment discussion, but is it Lawful Good to shoot first and ask questions later? Especially if the enemy is giving you those warnings like he did? Mind you, I don't know all the details about this particular scenario, so I could be far off in left field questioning that. Anyway, those are my thoughts. [/QUOTE]
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Vindictive, fair DMing, or is 3.5 too Lethal ??
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