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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="sumi" data-source="post: 1943925" data-attributes="member: 16755"><p>So one creature in the middle of the room is enough for you to stop what your fighting and surrender. Not in the group of friends that I was with. I was with 4 other people who are very gaming smart - none of us saw it - maybe we should have had a commune before hand.</p><p></p><p>As to killing everything, we were with a group of Frost giants that were helping us out. Why because we had talked to them, after we had found out that the creature we were after had attacked their settlement. We even rescued one of their clan so that they would join us and not believe in empty threats. </p><p>We talked to the very entrenched troll to get throught he mountain pass to get to the caverns - that negotiation cost me a Masterwork Composite bow +4 Str. </p><p>Previous to this encounter we had captured and talked to the Wizards apprentice who led us to this room. Previous to this we had killed the 17th level barbarian who was the jailor of the Frost gaint we rescued and an Barbarian Ettin who was stood immediately in front of the only route in. Anything else in this adventure attacked us. I do not think that this represents a party that kills everything in site. Quite the opposite. </p><p></p><p>I do not think that running to the door to stop large numbers of creatures getting in, is foolish nor out of context. The wizard did not say a word in the first round - just two fireballs. The second was the Prismatic wall and I was dead before it ended - time for negotiation - None; words spoken by wizard - none. Chance of surrender from his show of strength - none. </p><p></p><p>Hints came from a creature that used a wand and asked us to surrender at the same time. That ended up dying in 3 rounds. Would you be frightened?. Would you surrender to it?. I do not think so.</p><p></p><p>As to bigass fireballs then run. Then yes. It makes sense, but I had only suffered about 18 points of damage from it, due to Fire sesistance. You do not expect an even higher wizard spell to come out. A 14th level wizard maybe is a tough enough challenge -with 4 ice golems CR 16. Not a CR 18. That is just on the scale. If we had known then we would not have bothered. The task was dangerous as it was. If he stopped in the door and said cease then we would have. It had taken us over 6 rounds to defeat one ice golem. I was going to be hacking about for well over 20 rounds before I could get to him. Yes - stupid, but it was a delaying tactic. The DM could have started negotiations then or allowed us to start negotiations - not just kill one party member, then start negotiations. That is what I take exception to - it could have been one of my friends, I still think it was brutal and not in the spirit of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="sumi, post: 1943925, member: 16755"] So one creature in the middle of the room is enough for you to stop what your fighting and surrender. Not in the group of friends that I was with. I was with 4 other people who are very gaming smart - none of us saw it - maybe we should have had a commune before hand. As to killing everything, we were with a group of Frost giants that were helping us out. Why because we had talked to them, after we had found out that the creature we were after had attacked their settlement. We even rescued one of their clan so that they would join us and not believe in empty threats. We talked to the very entrenched troll to get throught he mountain pass to get to the caverns - that negotiation cost me a Masterwork Composite bow +4 Str. Previous to this encounter we had captured and talked to the Wizards apprentice who led us to this room. Previous to this we had killed the 17th level barbarian who was the jailor of the Frost gaint we rescued and an Barbarian Ettin who was stood immediately in front of the only route in. Anything else in this adventure attacked us. I do not think that this represents a party that kills everything in site. Quite the opposite. I do not think that running to the door to stop large numbers of creatures getting in, is foolish nor out of context. The wizard did not say a word in the first round - just two fireballs. The second was the Prismatic wall and I was dead before it ended - time for negotiation - None; words spoken by wizard - none. Chance of surrender from his show of strength - none. Hints came from a creature that used a wand and asked us to surrender at the same time. That ended up dying in 3 rounds. Would you be frightened?. Would you surrender to it?. I do not think so. As to bigass fireballs then run. Then yes. It makes sense, but I had only suffered about 18 points of damage from it, due to Fire sesistance. You do not expect an even higher wizard spell to come out. A 14th level wizard maybe is a tough enough challenge -with 4 ice golems CR 16. Not a CR 18. That is just on the scale. If we had known then we would not have bothered. The task was dangerous as it was. If he stopped in the door and said cease then we would have. It had taken us over 6 rounds to defeat one ice golem. I was going to be hacking about for well over 20 rounds before I could get to him. Yes - stupid, but it was a delaying tactic. The DM could have started negotiations then or allowed us to start negotiations - not just kill one party member, then start negotiations. That is what I take exception to - it could have been one of my friends, I still think it was brutal and not in the spirit of the game. :mad: [/QUOTE]
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