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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="kenobi65" data-source="post: 1944040" data-attributes="member: 1515"><p>Yikes. You're 12th level, and two of your saves are only +7? There's part of the problem...the DC24 save coming off a 16th level wizard isn't entirely unreasonable, but your save modifiers stink. At 12th level, I'd expect a PC to have some magical bonuses to his saves (via a cloak / vest of resistance, or some such), as well as at least one ability score that pumps a save to be above 18. (Edit: I re-read your original post; the +4 cloak of resistance helps, but do you really have +0 ability score modifiers on both Dex and Wis?)</p><p></p><p>My general takes on the situation:</p><p></p><p>- You're 12' tall and farting fire, and trying to block the doorway and keep the BBEG's minions away from the rest of your party. If the DM is playing the BBEG with the Intelligence he's supposed to have (being a high-level wizard), *of course* you're going to be a big old target. To expect otherwise is, IMO, unreasonable. As a dozen others have already said, I certainly don't see it as vindictive.</p><p></p><p>- IME, 3E / 3.5 aren't tremendously more lethal than prior editions. Characters tend to have more hit points, but also tend to be able to dish out a lot more damage. And, there seems, to me, to be a greater variety of "instakill" things that can happen at higher levels, especially when you're dealing with a high-level spellcaster. But, similiarly, at high levels, death is often not much of a deterrent -- with magic, high-level D&D PCs can come back from the dead more often than Doctor Doom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>- Finally, there's a DMing philosophy that several others have alluded to -- as a DM, are you supposed to never present the PCs with a foe that's too powerful for them? Some feel you should, some feel you shouldn't (and, the DMG would indicate that there should be the occasional "run away" encounter). You complain that the EL was too high for your group -- again, this may simply have been one of those times (and, this kind of encounter doesn't always come with a DANGER sticker on it).</p></blockquote><p></p>
[QUOTE="kenobi65, post: 1944040, member: 1515"] Yikes. You're 12th level, and two of your saves are only +7? There's part of the problem...the DC24 save coming off a 16th level wizard isn't entirely unreasonable, but your save modifiers stink. At 12th level, I'd expect a PC to have some magical bonuses to his saves (via a cloak / vest of resistance, or some such), as well as at least one ability score that pumps a save to be above 18. (Edit: I re-read your original post; the +4 cloak of resistance helps, but do you really have +0 ability score modifiers on both Dex and Wis?) My general takes on the situation: - You're 12' tall and farting fire, and trying to block the doorway and keep the BBEG's minions away from the rest of your party. If the DM is playing the BBEG with the Intelligence he's supposed to have (being a high-level wizard), *of course* you're going to be a big old target. To expect otherwise is, IMO, unreasonable. As a dozen others have already said, I certainly don't see it as vindictive. - IME, 3E / 3.5 aren't tremendously more lethal than prior editions. Characters tend to have more hit points, but also tend to be able to dish out a lot more damage. And, there seems, to me, to be a greater variety of "instakill" things that can happen at higher levels, especially when you're dealing with a high-level spellcaster. But, similiarly, at high levels, death is often not much of a deterrent -- with magic, high-level D&D PCs can come back from the dead more often than Doctor Doom. ;) - Finally, there's a DMing philosophy that several others have alluded to -- as a DM, are you supposed to never present the PCs with a foe that's too powerful for them? Some feel you should, some feel you shouldn't (and, the DMG would indicate that there should be the occasional "run away" encounter). You complain that the EL was too high for your group -- again, this may simply have been one of those times (and, this kind of encounter doesn't always come with a DANGER sticker on it). [/QUOTE]
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