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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="carpedavid" data-source="post: 1945446" data-attributes="member: 6971"><p>Would you still be upset if it had been the dragon that came bursting through the door?</p><p> </p><p>A lot of what your complaints seem to revolve around are expectations on your part. You expected that the creatures you were currently fighting weren't a true threat, and that you wouldn't be running into more powerful creatures at that point in the adventure.</p><p> </p><p>The question at the heart of this discussion seems to be: were your expectations appropriate?</p><p> </p><p>Regarding the current threat level: it always pays to be cautious. There is a difference between older editions of the game, where every creature had a defined XP value, and this version of the game, where creatures can have templates and levels. That doesn't make the game more lethal, per se, but it does make it more important that you use caution and information gathering. It's a different style of gaming that is no more or less valid than the old style - it just requires a different response.</p><p> </p><p>If you're an old-school gamer, you may simply not have had enough experience with this style of play to respond appropriately. I know it took my players a while to get used to it. Consider this a learning experience.</p><p> </p><p>Regarding the potential threat level, I think the general consensus is that you had plenty of opportunity to figure out that bigger and badder things were coming down the pike. At the very least, you should have expected to see a giant white reptillian figure headed your way at some point.</p><p> </p><p>I don't know if this is the result of you being used to the old "static" dungeon style, where the big meanies stay on their level, but, regardless, the common wisdom of dungeon design now is "reactive," where, when the alarm sounds, the NPCs actively respond to potential threats. Again, it requires a shift in thinking from the old style.</p><p> </p><p>With regard to the NPCs actions, the consensus is, again, that your DM played him intelligently. Divide and conquor is the name of the game. If the NPCs actions still seem funny - it might be because he has ulterior motives. You never can tell with good DMs.</p><p> </p><p>At any rate, my initial question still remains: if, thinking back on this incident, it had been the white dragon behind that door, would you still be upset? Try substituting the BBEG that you know is there and are trying to draw out for the wizard in this scenario - would it have made a difference?</p></blockquote><p></p>
[QUOTE="carpedavid, post: 1945446, member: 6971"] Would you still be upset if it had been the dragon that came bursting through the door? A lot of what your complaints seem to revolve around are expectations on your part. You expected that the creatures you were currently fighting weren't a true threat, and that you wouldn't be running into more powerful creatures at that point in the adventure. The question at the heart of this discussion seems to be: were your expectations appropriate? Regarding the current threat level: it always pays to be cautious. There is a difference between older editions of the game, where every creature had a defined XP value, and this version of the game, where creatures can have templates and levels. That doesn't make the game more lethal, per se, but it does make it more important that you use caution and information gathering. It's a different style of gaming that is no more or less valid than the old style - it just requires a different response. If you're an old-school gamer, you may simply not have had enough experience with this style of play to respond appropriately. I know it took my players a while to get used to it. Consider this a learning experience. Regarding the potential threat level, I think the general consensus is that you had plenty of opportunity to figure out that bigger and badder things were coming down the pike. At the very least, you should have expected to see a giant white reptillian figure headed your way at some point. I don't know if this is the result of you being used to the old "static" dungeon style, where the big meanies stay on their level, but, regardless, the common wisdom of dungeon design now is "reactive," where, when the alarm sounds, the NPCs actively respond to potential threats. Again, it requires a shift in thinking from the old style. With regard to the NPCs actions, the consensus is, again, that your DM played him intelligently. Divide and conquor is the name of the game. If the NPCs actions still seem funny - it might be because he has ulterior motives. You never can tell with good DMs. At any rate, my initial question still remains: if, thinking back on this incident, it had been the white dragon behind that door, would you still be upset? Try substituting the BBEG that you know is there and are trying to draw out for the wizard in this scenario - would it have made a difference? [/QUOTE]
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Vindictive, fair DMing, or is 3.5 too Lethal ??
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