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Vindictive, fair DMing, or is 3.5 too Lethal ??
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<blockquote data-quote="3catcircus" data-source="post: 1946383" data-attributes="member: 16077"><p>I would beg to differ with the majority of your comments - the game *shouldn't* be run such that the PCs can stroll through encounters. *Every* encounter should carry the risk of things going wrong and PCs being killed, maimed, or disabled - goblins could get a lucky shot and score a critical on the wizard, they could trip the rest of the party, disarm them, use nets instead of fighting them directly, etc. Read the article "Tucker's Kobolds" for how to deal with jaded players who think that they are tough enough to wade through most encounters with ease.</p><p></p><p>Additionally, where is the law of D&D that states that you should not have two difficult fights in a row? If the party is dumb enough to attack when they should parley or run, they deserve all the misery they get.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1946383, member: 16077"] I would beg to differ with the majority of your comments - the game *shouldn't* be run such that the PCs can stroll through encounters. *Every* encounter should carry the risk of things going wrong and PCs being killed, maimed, or disabled - goblins could get a lucky shot and score a critical on the wizard, they could trip the rest of the party, disarm them, use nets instead of fighting them directly, etc. Read the article "Tucker's Kobolds" for how to deal with jaded players who think that they are tough enough to wade through most encounters with ease. Additionally, where is the law of D&D that states that you should not have two difficult fights in a row? If the party is dumb enough to attack when they should parley or run, they deserve all the misery they get. [/QUOTE]
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Vindictive, fair DMing, or is 3.5 too Lethal ??
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