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General Tabletop Discussion
*Dungeons & Dragons
Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="DND_Reborn" data-source="post: 8020032" data-attributes="member: 6987520"><p>First, nice post.</p><p></p><p>Second, I think it is vital for people to understand that while combat often occurs, taking a creature to 0 HP =/= death or murder. A creature at 0 HP could fall unconscious, drop its weapons and surrender, etc.</p><p></p><p>Third, D&D is often about "quests" or "adventures" and so on. Does that need to involve confrontation with another creature in a violent way? Not at all. Overcoming obstacles can be <em>any</em> kind of obstacle. I try to impress on my players that violence is not necessarily the answer, but I also want to keep things in a perspective that doesn't break immersion. For example, if a devil is hell-bent (no pun intended) on killing your PC, talking probably isn't going to help.</p><p></p><p>I think one thing that would be incredible if WotC can pull it off is to offer non-lethal alternatives to hack-and-slash (more use of terrain, tactics, etc.) in combat and include more challenges with DCs above 12 or 13 so PCs really have to think of a way to overcome whatever is there. Even at higher levels a DC 20 is not much of a challenge anymore. Perhaps this would involve rethinking some mechanics of the game?</p><p></p><p>Finally, unfortunately, death is the final victory. An opponent might surrender, but nothing says they won't come back to try to kill the PC tomorrow--and tomorrow they might succeed. In that sense, the best thing a PC can do is to make certain "there will be no survivors."</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8020032, member: 6987520"] First, nice post. Second, I think it is vital for people to understand that while combat often occurs, taking a creature to 0 HP =/= death or murder. A creature at 0 HP could fall unconscious, drop its weapons and surrender, etc. Third, D&D is often about "quests" or "adventures" and so on. Does that need to involve confrontation with another creature in a violent way? Not at all. Overcoming obstacles can be [I]any[/I] kind of obstacle. I try to impress on my players that violence is not necessarily the answer, but I also want to keep things in a perspective that doesn't break immersion. For example, if a devil is hell-bent (no pun intended) on killing your PC, talking probably isn't going to help. I think one thing that would be incredible if WotC can pull it off is to offer non-lethal alternatives to hack-and-slash (more use of terrain, tactics, etc.) in combat and include more challenges with DCs above 12 or 13 so PCs really have to think of a way to overcome whatever is there. Even at higher levels a DC 20 is not much of a challenge anymore. Perhaps this would involve rethinking some mechanics of the game? Finally, unfortunately, death is the final victory. An opponent might surrender, but nothing says they won't come back to try to kill the PC tomorrow--and tomorrow they might succeed. In that sense, the best thing a PC can do is to make certain "there will be no survivors." [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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