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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="Phion" data-source="post: 8020053" data-attributes="member: 6917357"><p>Great post. Ultimately D&D started by trying to recreate fantasy setting so in turn it incorporated the "Heroes journey" model which is by extension a male's wish fulfilment (comprising of values such as strength/ masculinity). With it's increasing popularity it is natural that the game will evolve to incorporate factors that will appeal more to the opposite sex and other communities.</p><p></p><p>The game (in my opinion anyway) is likely going to focus on areas that reduces the importance of the combat pillar and increase attention on the exploration and narrative pillars. This is good as it keeps things fresh and encourages people to try new things and broaden their thinking process.</p><p></p><p>However we need to also consider how much outside factors/ politics will influence the game. Are we going to get rid of knives in d&d in response to the rising knife crime? Are we going to get rid of the acid damage due to increasing acid attacks in clubs? If your answer to this is "of course not!" then why not? If enough people have been harmed by it and you care so much for peoples feeling why would you not do everything you can to make them comfortable (a typical argument I see)? What makes their real world woes less valid than say BLM? I say this not being malicious but highlighting a moral quandary of when a game needs to be left as just a game.</p></blockquote><p></p>
[QUOTE="Phion, post: 8020053, member: 6917357"] Great post. Ultimately D&D started by trying to recreate fantasy setting so in turn it incorporated the "Heroes journey" model which is by extension a male's wish fulfilment (comprising of values such as strength/ masculinity). With it's increasing popularity it is natural that the game will evolve to incorporate factors that will appeal more to the opposite sex and other communities. The game (in my opinion anyway) is likely going to focus on areas that reduces the importance of the combat pillar and increase attention on the exploration and narrative pillars. This is good as it keeps things fresh and encourages people to try new things and broaden their thinking process. However we need to also consider how much outside factors/ politics will influence the game. Are we going to get rid of knives in d&d in response to the rising knife crime? Are we going to get rid of the acid damage due to increasing acid attacks in clubs? If your answer to this is "of course not!" then why not? If enough people have been harmed by it and you care so much for peoples feeling why would you not do everything you can to make them comfortable (a typical argument I see)? What makes their real world woes less valid than say BLM? I say this not being malicious but highlighting a moral quandary of when a game needs to be left as just a game. [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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