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*Dungeons & Dragons
Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8020068" data-attributes="member: 6802951"><p>Yep. I posted mostly to agree with you, particularly on the first paragraph under part B of your OP.</p><p></p><p>To clarify about combat, IME it is generally glorified somewhat, but because it usually occurs in a fairly righteous fashion: Often defence of others and against foes that are either unable or unwilling to resolve in a different way.</p><p></p><p>The game that I've seen the most violence against non-irredeemable beings is actually the one I run for Eberron, in which the party is in opposition to some generally non-evil aligned factions. However between the Paladin, Cleric and other good-aligned characters, the party tries to avoid fighting and tries to stick to non-lethal options if they can.</p><p></p><p>Combat is the most rules-intensive part of the game. I think more complexity and options might work well in the other pillars as optional content, possibly similar to the skill challenge system of 4e. Resolving non-combat challenges usually has more interaction directly with the DM rather than the rules in a lot of games though.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8020068, member: 6802951"] Yep. I posted mostly to agree with you, particularly on the first paragraph under part B of your OP. To clarify about combat, IME it is generally glorified somewhat, but because it usually occurs in a fairly righteous fashion: Often defence of others and against foes that are either unable or unwilling to resolve in a different way. The game that I've seen the most violence against non-irredeemable beings is actually the one I run for Eberron, in which the party is in opposition to some generally non-evil aligned factions. However between the Paladin, Cleric and other good-aligned characters, the party tries to avoid fighting and tries to stick to non-lethal options if they can. Combat is the most rules-intensive part of the game. I think more complexity and options might work well in the other pillars as optional content, possibly similar to the skill challenge system of 4e. Resolving non-combat challenges usually has more interaction directly with the DM rather than the rules in a lot of games though. [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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