Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Violence and D&D: Is "Murderhobo" Essential to D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MichaelSomething" data-source="post: 8020101" data-attributes="member: 51168"><p>Wasn't the best way to get exp back in the OD&D days was to get GOLD?? EXP for gold and deadly combats discouraged fighting. The optimal play was to avoid combat unless absolute necessary and focus on getting as much treasure as possible. However, lots of people dropped the EXP for gold rule because they felt it was unrealistic (or whatever). </p><p></p><p>The design of 3E was capable of a combat light game. Though when most people looked at the rules, they got the impression it was all fighting to get EXP. CR wasn't just exp earned from killing; it could stand for a verity of different tasks. Dealing with traps, completing quests, and dealing with opponents via non-fighting methods (if a level 7 expert chef challenged you to a cooking contest and you win the contest, that counts as defeating him, and would give you EXP) . Now is most people ignoring the non combat EXP earning ways the fault of the game designers (for not focusing enough on other ways of earning EXP) or of the players(for ignoring the other ways of earning EXP)?</p><p></p><p>In 4th Edition, completing skills challenges and quests would earn PCs EXP. Though two methods only counted for about a quarter of the EXP PCs were generated to earn. Also, a lot of people disliked skill challenges; preferring other methods. </p><p></p><p>In 5th Edition, the DM is supposed to be empowered to make the game whatever they want. So if a DM desired, they can make the game as combat heavy or light as they like. Of course, this makes it all DM dependent; which can be both a blessing and a curse depending on table.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 8020101, member: 51168"] Wasn't the best way to get exp back in the OD&D days was to get GOLD?? EXP for gold and deadly combats discouraged fighting. The optimal play was to avoid combat unless absolute necessary and focus on getting as much treasure as possible. However, lots of people dropped the EXP for gold rule because they felt it was unrealistic (or whatever). The design of 3E was capable of a combat light game. Though when most people looked at the rules, they got the impression it was all fighting to get EXP. CR wasn't just exp earned from killing; it could stand for a verity of different tasks. Dealing with traps, completing quests, and dealing with opponents via non-fighting methods (if a level 7 expert chef challenged you to a cooking contest and you win the contest, that counts as defeating him, and would give you EXP) . Now is most people ignoring the non combat EXP earning ways the fault of the game designers (for not focusing enough on other ways of earning EXP) or of the players(for ignoring the other ways of earning EXP)? In 4th Edition, completing skills challenges and quests would earn PCs EXP. Though two methods only counted for about a quarter of the EXP PCs were generated to earn. Also, a lot of people disliked skill challenges; preferring other methods. In 5th Edition, the DM is supposed to be empowered to make the game whatever they want. So if a DM desired, they can make the game as combat heavy or light as they like. Of course, this makes it all DM dependent; which can be both a blessing and a curse depending on table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Violence and D&D: Is "Murderhobo" Essential to D&D?
Top