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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 8020114" data-attributes="member: 6701872"><p>The approach to D&D in which kill-it-because-it's-there intersects with characters depicted as 'the good guys' is absolutely not a necessity.</p><p></p><p>In fact, I don't think the murderhoboism of it all was actually intended despite the game's focus on combat and acquisition of wealth from creature-filled lairs. I think it came into being as a result of morality not being the point, so the questions of whether actions were appropriate or not took a backseat to everything else and that went on just long enough that by the time it became common for someone to question "was that acceptable?" the answer fired back was "must be or the game doesn't work."</p><p></p><p>But hey, maybe I'm crazy and my "good guys don't kill things they don't have to" play style is just a tiny blip of an outlier among the sea of "yes, we absolutely must kill all the baddies and take everything that we can get our hands on"</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 8020114, member: 6701872"] The approach to D&D in which kill-it-because-it's-there intersects with characters depicted as 'the good guys' is absolutely not a necessity. In fact, I don't think the murderhoboism of it all was actually intended despite the game's focus on combat and acquisition of wealth from creature-filled lairs. I think it came into being as a result of morality not being the point, so the questions of whether actions were appropriate or not took a backseat to everything else and that went on just long enough that by the time it became common for someone to question "was that acceptable?" the answer fired back was "must be or the game doesn't work." But hey, maybe I'm crazy and my "good guys don't kill things they don't have to" play style is just a tiny blip of an outlier among the sea of "yes, we absolutely must kill all the baddies and take everything that we can get our hands on" [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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