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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="Lanefan" data-source="post: 8020518" data-attributes="member: 29398"><p>It's easier in systems where spells don't take units of time to cast.</p><p></p><p>One other thing that bugs me with most init. systems, old and new, is that when say a Fighter gets multiple attacks in a round she gets to take them all at once. The way I see it (and the way I run it) each of those attacks should get its own independent initiative.</p><p></p><p>I'd take any init. modifier off Alertness as well, which becomes nothing but a surprise nullifier.</p><p></p><p>Perhaps not, but if you think turn order gets gamed now that popcorn initiative idea takes the idea of gaming it and dials it to eleven. Yuck.</p><p></p><p>The absolute opposite of the chaos of the fog of war, which ideally a combat rule-set would want to try to replicate where it could, right?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8020518, member: 29398"] It's easier in systems where spells don't take units of time to cast. One other thing that bugs me with most init. systems, old and new, is that when say a Fighter gets multiple attacks in a round she gets to take them all at once. The way I see it (and the way I run it) each of those attacks should get its own independent initiative. I'd take any init. modifier off Alertness as well, which becomes nothing but a surprise nullifier. Perhaps not, but if you think turn order gets gamed now that popcorn initiative idea takes the idea of gaming it and dials it to eleven. Yuck. The absolute opposite of the chaos of the fog of war, which ideally a combat rule-set would want to try to replicate where it could, right? [/QUOTE]
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Community
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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