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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="BookTenTiger" data-source="post: 8020529" data-attributes="member: 6685541"><p>I've always understood this style of play, but man it's just never sat well with me. I remember having nightmares in high school that I had to kill someone because they were an orc and they were evil, but I just felt sick to my stomach doing so! This was... 18 years ago, and I still remember the dream!</p><p></p><p>I am thankful that even though D&D supports this style of play, it's not required.</p><p></p><p>Within the context of everything that's going on, my group sat down the other day and talked about how we want to remove the narrative of "all ___ are bad" from our game. We have a really, really roleplay-heavy game (we have combat about once every four sessions), and yet I was able to point out at least five different times the DM expected us to fight humanoid monsters just because they were there, not because they were doing anything bad. I feel like this style of gameplay is so baked into the game that it's almost invisible.</p><p></p><p>If I found a magic D&D focused genie lamp, I would definitely make a wish to restructure D&D so that combat was not the most mechanically rewarding aspect of the game. But that's just my preference!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8020529, member: 6685541"] I've always understood this style of play, but man it's just never sat well with me. I remember having nightmares in high school that I had to kill someone because they were an orc and they were evil, but I just felt sick to my stomach doing so! This was... 18 years ago, and I still remember the dream! I am thankful that even though D&D supports this style of play, it's not required. Within the context of everything that's going on, my group sat down the other day and talked about how we want to remove the narrative of "all ___ are bad" from our game. We have a really, really roleplay-heavy game (we have combat about once every four sessions), and yet I was able to point out at least five different times the DM expected us to fight humanoid monsters just because they were there, not because they were doing anything bad. I feel like this style of gameplay is so baked into the game that it's almost invisible. If I found a magic D&D focused genie lamp, I would definitely make a wish to restructure D&D so that combat was not the most mechanically rewarding aspect of the game. But that's just my preference! [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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