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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="Oofta" data-source="post: 8021748" data-attributes="member: 6801845"><p>In my games I remind people that there are laws and that most places have the means to enforce the laws. Yes, even against mid-to-high level PCs. That along with "no evil PCs" limits the murderhobo aspects.</p><p></p><p>Add in that I almost never do traditional dungeon crawls, I don't use XP, I don't care how they resolve issues. But violence is still part of the game. For all practical purposes, the PCs in my current campaign are on the front lines of an ongoing war. I don't have a problem with resolving conflicts with violence. </p><p></p><p>Multiple studies over the years have shown that there is no correlation between games and real world violence. What they have shown is that the game has a positive effect on kids in everything from analytical thinking to working cooperatively with others. I doubt all those kids played a pacifist version of the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8021748, member: 6801845"] In my games I remind people that there are laws and that most places have the means to enforce the laws. Yes, even against mid-to-high level PCs. That along with "no evil PCs" limits the murderhobo aspects. Add in that I almost never do traditional dungeon crawls, I don't use XP, I don't care how they resolve issues. But violence is still part of the game. For all practical purposes, the PCs in my current campaign are on the front lines of an ongoing war. I don't have a problem with resolving conflicts with violence. Multiple studies over the years have shown that there is no correlation between games and real world violence. What they have shown is that the game has a positive effect on kids in everything from analytical thinking to working cooperatively with others. I doubt all those kids played a pacifist version of the game. [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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