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General Tabletop Discussion
*Dungeons & Dragons
Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="werecorpse" data-source="post: 8021770" data-attributes="member: 55491"><p>Well I see the games I run and play in are about confrontations where violence is often a possible solution and where various levels of violence can be justifiable. Like a bunch of carrion crawlers have set up a nest near a road and are attacking travellers or a group of humanoids are trying to gather the materials (Included sacrifice) needed to summon a demon. The players decide how much violence they wish to use. </p><p></p><p>In the last session I ran the party is passing through the wilderness and discovered that a tribe of bugbears ruled by a large green dragon had captured a couple of kenku from a kenku village and were demanding a ransom be paid or death. They interfered to free the kenku but used magic and stealth (no bugbears or dragons were harmed). One of the reasons they chose this course is that they figured the bugbears were no threat to their homelands so they didn’t want to just attack them (Kenku can’t speak so they couldn’t figure out exactly what happened). They later encountered some wood woad who had also captured a Kenku who they claimed had entered on a sacred grove and needed to be punished. They determined that the punishment was not life threatening so they let them proceed without interference. In the previous session they were attacked by various humanoids who had been hired to kill them - that was just a battle, kill or be killed.</p><p></p><p>Its Not hard to give them justification for a fight if you want to, I prefer it no be simply that the creatures are commonly evilly aligned. Thats why I’m not a huge fan of Planescape or stuff where demons are supposedly “evil” but they act the same as the good guys. In my world demons are evil and can’t help but undertake evil acts. It’s the action that counts.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8021770, member: 55491"] Well I see the games I run and play in are about confrontations where violence is often a possible solution and where various levels of violence can be justifiable. Like a bunch of carrion crawlers have set up a nest near a road and are attacking travellers or a group of humanoids are trying to gather the materials (Included sacrifice) needed to summon a demon. The players decide how much violence they wish to use. In the last session I ran the party is passing through the wilderness and discovered that a tribe of bugbears ruled by a large green dragon had captured a couple of kenku from a kenku village and were demanding a ransom be paid or death. They interfered to free the kenku but used magic and stealth (no bugbears or dragons were harmed). One of the reasons they chose this course is that they figured the bugbears were no threat to their homelands so they didn’t want to just attack them (Kenku can’t speak so they couldn’t figure out exactly what happened). They later encountered some wood woad who had also captured a Kenku who they claimed had entered on a sacred grove and needed to be punished. They determined that the punishment was not life threatening so they let them proceed without interference. In the previous session they were attacked by various humanoids who had been hired to kill them - that was just a battle, kill or be killed. Its Not hard to give them justification for a fight if you want to, I prefer it no be simply that the creatures are commonly evilly aligned. Thats why I’m not a huge fan of Planescape or stuff where demons are supposedly “evil” but they act the same as the good guys. In my world demons are evil and can’t help but undertake evil acts. It’s the action that counts. [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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