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Violence and D&D: Is "Murderhobo" Essential to D&D?
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<blockquote data-quote="Guest 6801328" data-source="post: 8021966"><p>Challenge does not require risk, unless you want to go through contortions defining "risk" in new and creative ways. </p><p></p><p>In the game, though, I definitely lean toward challenge that does require risk. And, in particular, if there's no risk, then maybe you don't need any dice.</p><p></p><p>Example: if the heroes come to a locked door in the hallway, and the rogue says that he/she wants to try to pick it. Where's the risk of failure? The DM should either just narrate that the rogue opens the lock, maybe with some creative description, or says that it's beyond the rogue's ability.</p><p></p><p>Now, let's add some detail: they are being chased by something, and the locked door is on the <em>side</em> of the passage. Now the situation has changed:</p><ul> <li data-xf-list-type="ul">First, the players have a choice to make, whether to stop and take the time to pick the lock, or to keep running.</li> <li data-xf-list-type="ul">Second, there is a potential reward to opening the lock, but at a potential cost.</li> </ul><p>Here I can see a reason to resolve it with dice.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8021966"] Challenge does not require risk, unless you want to go through contortions defining "risk" in new and creative ways. In the game, though, I definitely lean toward challenge that does require risk. And, in particular, if there's no risk, then maybe you don't need any dice. Example: if the heroes come to a locked door in the hallway, and the rogue says that he/she wants to try to pick it. Where's the risk of failure? The DM should either just narrate that the rogue opens the lock, maybe with some creative description, or says that it's beyond the rogue's ability. Now, let's add some detail: they are being chased by something, and the locked door is on the [I]side[/I] of the passage. Now the situation has changed: [LIST] [*]First, the players have a choice to make, whether to stop and take the time to pick the lock, or to keep running. [*]Second, there is a potential reward to opening the lock, but at a potential cost. [/LIST] Here I can see a reason to resolve it with dice. [/QUOTE]
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Violence and D&D: Is "Murderhobo" Essential to D&D?
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