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<blockquote data-quote="TheSword" data-source="post: 8629647" data-attributes="member: 6879661"><p>It depends if you have specified a no evil campaign. If you have and the characters are committing evil acts - decapitating shopkeepers because they won’t give them discounts - then warn the player at fault that their PC has committed an evil act and their soul is in peril. If they keep doing it despite warnings then retire their character as an NPC and they can roll up a new one.</p><p></p><p>If you’re not bothered if your PCs are evil… then you have to be aware this is a possibility. Some folks just want to watch the world burn as Alfred would say. In this case reputation is the best tool - like in the old Baldurs Games. Folks will be scared of you, mercenaries will plague your steps at the worst possible moment. Shopkeeps will charge more for prices or in extreme cases, board their windows and run away. Temples will refuse to heal you. The king will give the most violent and dangerous quests. The party effectively becomes persona non-grata in polite society and is tolerated at best for the problems they solve - ideally at a far distance.</p><p></p><p>It has been common throughout history for folks to be hated and still be about their jobs though. Particularly when those people are powerful. Most folks aren’t going to pick a fight with a man with a great sword and full plate, or a wizard. They’re going to shy away, and whisper. Possibly do them harm if they think they can get away with it. Don’t expect the guard to be able to handle them even in cities like Waterdeep. A powerful NpC is more likely to visit them (or the equivalent of Force Grey) and reach an understanding rather than waste watchmens lives.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8629647, member: 6879661"] It depends if you have specified a no evil campaign. If you have and the characters are committing evil acts - decapitating shopkeepers because they won’t give them discounts - then warn the player at fault that their PC has committed an evil act and their soul is in peril. If they keep doing it despite warnings then retire their character as an NPC and they can roll up a new one. If you’re not bothered if your PCs are evil… then you have to be aware this is a possibility. Some folks just want to watch the world burn as Alfred would say. In this case reputation is the best tool - like in the old Baldurs Games. Folks will be scared of you, mercenaries will plague your steps at the worst possible moment. Shopkeeps will charge more for prices or in extreme cases, board their windows and run away. Temples will refuse to heal you. The king will give the most violent and dangerous quests. The party effectively becomes persona non-grata in polite society and is tolerated at best for the problems they solve - ideally at a far distance. It has been common throughout history for folks to be hated and still be about their jobs though. Particularly when those people are powerful. Most folks aren’t going to pick a fight with a man with a great sword and full plate, or a wizard. They’re going to shy away, and whisper. Possibly do them harm if they think they can get away with it. Don’t expect the guard to be able to handle them even in cities like Waterdeep. A powerful NpC is more likely to visit them (or the equivalent of Force Grey) and reach an understanding rather than waste watchmens lives. [/QUOTE]
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