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<blockquote data-quote="Professor Murder" data-source="post: 8629763" data-attributes="member: 6991813"><p>For me, the concern is the acts of one or a couple of PCs. If the whole party wants to go ham and be murder hobos, well then that's the game for as long as I am enjoying indulging that gameplay. It's when one or a couple of PCs act unilaterally to choose violence that you really have problems and at that point, you should have an OOC conversation with the whole table. I think that determining how Players want to approach and solve problems is something that can be worked out during campaign planning or a session zero, but sometimes people go off script and you roll with it or you pause. Playing to punish players is definitely an old-school habit I have taken pains to not engage in. Consequences for PCs yes, punishment for players no. But I'm still not my best GM on this, and I keep trying.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 8629763, member: 6991813"] For me, the concern is the acts of one or a couple of PCs. If the whole party wants to go ham and be murder hobos, well then that's the game for as long as I am enjoying indulging that gameplay. It's when one or a couple of PCs act unilaterally to choose violence that you really have problems and at that point, you should have an OOC conversation with the whole table. I think that determining how Players want to approach and solve problems is something that can be worked out during campaign planning or a session zero, but sometimes people go off script and you roll with it or you pause. Playing to punish players is definitely an old-school habit I have taken pains to not engage in. Consequences for PCs yes, punishment for players no. But I'm still not my best GM on this, and I keep trying. [/QUOTE]
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