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<blockquote data-quote="Umbran" data-source="post: 8629792" data-attributes="member: 177"><p>My table is currently operating under the assumption that the players are all "white hats", basically decent people. Resorting to violence when it isn't called for on a regular basis would violate the table agreement, and be cause for an out of game discussion.</p><p></p><p>Similarly, on the basis of that table agreement, yes, there are consequences for doing bad things.</p><p></p><p></p><p></p><p>Use of deadly force is not classified as "just shenanigans" at my table. If the PCs start a barroom brawl, and no weapons got drawn, and nobody was serious injured in a way a long rest wouldn't fix, then it can be shenanigans. But you don't kill the shopkeeper and his wife, leaving their kids orphans, and get to claim it was "just shenanigans".</p><p></p><p></p><p></p><p>If everyone agreed to the table premises, the campaign is derailed when the PC violates those premises. </p><p></p><p></p><p></p><p>As above - the PC has already thrown away the plot, so to speak, so I'm not under any onus to follow it any more.</p><p></p><p></p><p></p><p>Do I, as GM, seek revenge? No. It isn't personal like that. The game world has people in it who will seek justice and/or view the party as a threat, though.</p><p></p><p>When a bunch of orcs or bandits comes through town and murders people, the town generally finds people like the PCs to deal with them. If the PCs decide to become the bandits, the logic for how that gets dealt with is already in place.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8629792, member: 177"] My table is currently operating under the assumption that the players are all "white hats", basically decent people. Resorting to violence when it isn't called for on a regular basis would violate the table agreement, and be cause for an out of game discussion. Similarly, on the basis of that table agreement, yes, there are consequences for doing bad things. Use of deadly force is not classified as "just shenanigans" at my table. If the PCs start a barroom brawl, and no weapons got drawn, and nobody was serious injured in a way a long rest wouldn't fix, then it can be shenanigans. But you don't kill the shopkeeper and his wife, leaving their kids orphans, and get to claim it was "just shenanigans". If everyone agreed to the table premises, the campaign is derailed when the PC violates those premises. As above - the PC has already thrown away the plot, so to speak, so I'm not under any onus to follow it any more. Do I, as GM, seek revenge? No. It isn't personal like that. The game world has people in it who will seek justice and/or view the party as a threat, though. When a bunch of orcs or bandits comes through town and murders people, the town generally finds people like the PCs to deal with them. If the PCs decide to become the bandits, the logic for how that gets dealt with is already in place. [/QUOTE]
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