Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Violent Solutions to Peaceful Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 8632125" data-attributes="member: 4534"><p>I am very much an "actions have consequences (good or bad)" DM. But there are times when the natural consequences of a PCs actions might derail or change the tone of the campaign to a point where other players won't have fun. As a DM, I somtimes have trouble balancing my desire to preserve player character autonomy while ensuring everyone is having a good time. I'm going to weasel out of your question by saying it really depends on the situation. I've had PCs take actions that were completely surprising and moved the campaign in an unexpected direction which was fine. I've had other occasions where the PCs actions essentially spelled the end of the campaign. What a DM really needs to do, in my humble opinion of course, is to call a time out and explain to a player the negative consequences of their actions. Now don't do this for every little decision, just for the ones that might have a negative ramification on the campaign for one more more players.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8632125, member: 4534"] I am very much an "actions have consequences (good or bad)" DM. But there are times when the natural consequences of a PCs actions might derail or change the tone of the campaign to a point where other players won't have fun. As a DM, I somtimes have trouble balancing my desire to preserve player character autonomy while ensuring everyone is having a good time. I'm going to weasel out of your question by saying it really depends on the situation. I've had PCs take actions that were completely surprising and moved the campaign in an unexpected direction which was fine. I've had other occasions where the PCs actions essentially spelled the end of the campaign. What a DM really needs to do, in my humble opinion of course, is to call a time out and explain to a player the negative consequences of their actions. Now don't do this for every little decision, just for the ones that might have a negative ramification on the campaign for one more more players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Violent Solutions to Peaceful Problems
Top