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<blockquote data-quote="payn" data-source="post: 8632479" data-attributes="member: 90374"><p>Getting captured feels kinda weak. Despite this happening all the time, in all types of media, gamers still hate it as the potential to kill the buzz.</p><p></p><p>Context matters too. Some GMs have only two types of NPCs. The ones that sell the PCs things and info dump the adventure, and those who are actively trying to kill the PCs. In a game like this, I suppose killing any NPC that steps to the PCs is just expected? </p><p></p><p>GMs sometimes also try and set up capture or fail states for the PCs as part of the adventure. This is a bummer because its an agency rob of the players in the interest of a promising adventure. Players dont always trust their GM to deliver said adventure. So, you get super paranoid PCs who resort to murder first and get betrayed never as their main methods. </p><p></p><p>You also have some problem players. One type I can think of is the absolutist. These are folks who thought of favored enemy from 3E as "genocidal maniac". I have no idea how this racial hated meme started, but some folks will march a PC to its death because you cant let a thousand gnolls just live can you? Or the ones who have tenets from their gods that they have zero room for nuance. "My god hates undead, I must march into this catacomb and fight a thousand undead this instant!" I have always thought the absolutist style of play to be so caricature and sad. </p><p></p><p>If it is beer and pretzels I guess who cares? Though, if you are trying to immerse in a world and make role play reasonable characters, those things will be roadblocks to a good game.</p></blockquote><p></p>
[QUOTE="payn, post: 8632479, member: 90374"] Getting captured feels kinda weak. Despite this happening all the time, in all types of media, gamers still hate it as the potential to kill the buzz. Context matters too. Some GMs have only two types of NPCs. The ones that sell the PCs things and info dump the adventure, and those who are actively trying to kill the PCs. In a game like this, I suppose killing any NPC that steps to the PCs is just expected? GMs sometimes also try and set up capture or fail states for the PCs as part of the adventure. This is a bummer because its an agency rob of the players in the interest of a promising adventure. Players dont always trust their GM to deliver said adventure. So, you get super paranoid PCs who resort to murder first and get betrayed never as their main methods. You also have some problem players. One type I can think of is the absolutist. These are folks who thought of favored enemy from 3E as "genocidal maniac". I have no idea how this racial hated meme started, but some folks will march a PC to its death because you cant let a thousand gnolls just live can you? Or the ones who have tenets from their gods that they have zero room for nuance. "My god hates undead, I must march into this catacomb and fight a thousand undead this instant!" I have always thought the absolutist style of play to be so caricature and sad. If it is beer and pretzels I guess who cares? Though, if you are trying to immerse in a world and make role play reasonable characters, those things will be roadblocks to a good game. [/QUOTE]
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