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<blockquote data-quote="Reynard" data-source="post: 8632507" data-attributes="member: 467"><p>GMs definitely model behavior for PCs through NPC reactions. if every NPC is a jerk, the PCs will always be jerks to the NPCs. If the NPCs would never take prisoners, neither will the PCs. if NPCs never surrender, why would the PCs?</p><p></p><p>Yeah, I'm definitely not advocating the GM set up the adventure in a way requiring PCs getting captured in order to move the adventure forward. I am more talking about the PCs realizing they are out gunned and rather than going out in a blaze of glory, actually surrending and hoping to escape to fight another day.</p><p></p><p>I have seena few of those players over the years, though admittedly it seems to be a fading trope.</p><p></p><p>I agree. if everyone is there just to have a good time, the best choice is always the one that creates the most fun for the most people at the table.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8632507, member: 467"] GMs definitely model behavior for PCs through NPC reactions. if every NPC is a jerk, the PCs will always be jerks to the NPCs. If the NPCs would never take prisoners, neither will the PCs. if NPCs never surrender, why would the PCs? Yeah, I'm definitely not advocating the GM set up the adventure in a way requiring PCs getting captured in order to move the adventure forward. I am more talking about the PCs realizing they are out gunned and rather than going out in a blaze of glory, actually surrending and hoping to escape to fight another day. I have seena few of those players over the years, though admittedly it seems to be a fading trope. I agree. if everyone is there just to have a good time, the best choice is always the one that creates the most fun for the most people at the table. [/QUOTE]
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