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Viridian Plague OOC 2, orphaned by Keia
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<blockquote data-quote="unleashed" data-source="post: 2964051" data-attributes="member: 31408"><p>The advantage of face-to-face though, is that asking questions to clarify where everyone is, takes only a few minutes, while here it could take days...depending on who's doing the questioning of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'd be willing to do some form of map, though I don't think it's 100% necessary with better reporting of the situation.</p><p></p><p>For example for the start of this combat, instead of...</p><p>There is enough time to shout a warning before the underbrush explodes in motion, as wild dogs, perhaps the same from before, burst out on all sides in a loose circle around them.</p><p></p><p>...we could have had.</p><p>There is enough time to shout a warning before the underbrush explodes in motion, as <strong>8</strong> wild dogs, perhaps the same from before, burst out on all sides in a loose circle around them, <strong>about 20 feet away</strong>.</p><p></p><p>Which gives a far better idea of what's happening, and where everyone is with a few extra words and numbers. That's enough of a description for me to work with, without a map being provided, as I can effectively draw a map or imagine the situation fairly accurately from the data provided. So to recap, number of enemies and distance from PCs is information we might want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="unleashed, post: 2964051, member: 31408"] The advantage of face-to-face though, is that asking questions to clarify where everyone is, takes only a few minutes, while here it could take days...depending on who's doing the questioning of course. ;) I'd be willing to do some form of map, though I don't think it's 100% necessary with better reporting of the situation. For example for the start of this combat, instead of... There is enough time to shout a warning before the underbrush explodes in motion, as wild dogs, perhaps the same from before, burst out on all sides in a loose circle around them. ...we could have had. There is enough time to shout a warning before the underbrush explodes in motion, as [B]8[/B] wild dogs, perhaps the same from before, burst out on all sides in a loose circle around them, [B]about 20 feet away[/B]. Which gives a far better idea of what's happening, and where everyone is with a few extra words and numbers. That's enough of a description for me to work with, without a map being provided, as I can effectively draw a map or imagine the situation fairly accurately from the data provided. So to recap, number of enemies and distance from PCs is information we might want. ;) [/QUOTE]
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