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Viridian Plague OOC 2, orphaned by Keia
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<blockquote data-quote="Rystil Arden" data-source="post: 3123044" data-attributes="member: 29014"><p>Okay--all done. As expected, it was really hard to write and probably needs editing to be understood by any human reader</p><p></p><p>[CODE]The Runemaiden</p><p></p><p>BAB Fort Ref Will Special Runes/Day </p><p>+1 +2 +0 +2 Aura of Magic, Detect Magic, 3/1</p><p> Runic Strike 1/day, Scribe Rune</p><p> Runemaiden's Code</p><p>+2 +3 +0 +3 Arcane Grace, Eldritch Touch 4/2</p><p>+3 +3 +1 +3 Aura of Runic Invulnerability 4/2/1</p><p>+4 +4 +1 +4 Runic Strike 2/day 4/3/2</p><p>+5 +4 +1 +4 Spellreaving Strike 4/3/2/1</p><p>+6/+1 +5 +2 +5 Enspell Runic Essence 4/3/3/2</p><p>+7/+2 +5 +2 +5 Eldritch Body 4/4/3/2/1</p><p>+8/+3 +6 +2 +6 Quick Enscribing 4/4/3/3/2</p><p>+9/+4 +6 +3 +6 Runic Strike 3/day 4/4/4/3/2/1</p><p>+10/+5 +7 +3 +7 Scribe Triggered Rune 4/4/4/3/3/2</p><p>+11/+6/+1 +7 +3 +7 Runic Soul 4/4/4/4/3/2/1</p><p>+12/+7/+2 +8 +4 +8 Enspell Runic Essence 4/4/4/4/3/3/2</p><p>+13/+8/+3 +8 +4 +8 Arcane Sight 4/4/4/4/4/3/2/1</p><p>+14/+9/+4 +9 +4 +9 Runic Strike 4/day 4/4/4/4/4/3/3/2</p><p>+15/+10/+5 +9 +5 +9 Imbue Runic Essence 4/4/4/4/4/4/3/2/1</p><p>+16/+11/+6/+1 +10 +5 +10 4/4/4/4/4/4/3/3/2</p><p>+17/+12/+7/+2 +10 +5 +10 Runic Metamagic 4/4/4/4/4/4/4/3/2/1</p><p>+18/+13/+8/+3 +11 +6 +11 Enspell Runic Essence 4/4/4/4/4/4/4/3/3/2</p><p>+19/+14/+9/+4 +11 +6 +11 Runic Strike 5/day 4/4/4/4/4/4/4/4/3/3</p><p>+20/+15/+10/+5 +12 +6 +12 Runic Avatar 4/4/4/4/4/4/4/4/4/4[/CODE]</p><p></p><p></p><p>Hit Dice: d8</p><p></p><p>Skills: 2 + Int bonus, use the Paladin and Wizard skill lists</p><p></p><p>Spellcasting: A Runemaiden can create spellrunes somewhat similarly to how a </p><p>Wizard prepares spells. </p><p></p><p>She receives a number of automatic runes known just</p><p>as a Wizard (though taken from both Wizard and Paladin spell lists), and she</p><p>can learn further runes through research, studying with another Runemaiden,</p><p>or absorbing the knowledge from a scribed rune (scribed using the Scribe Rune</p><p>class ability, which costs gold and XP). </p><p></p><p>Each day, she can create a number of spellrunes dictated by the chart above.</p><p>Note that an unused rune fades after 24 hours, and it is only then that the</p><p>Runemaiden is able to use that slot again to scribe another spellrune. </p><p>Scribing a rune takes 1 minute per spell level (5 rounds for a cantrip). </p><p>Once scribed, anyone can activate the rune, though the rune's Caster Level</p><p>is limited to either the Caster Level of the Runemaiden who created it or the </p><p>Effective Runemaiden Caster Level (ERCL) of the person activating the rune,</p><p>whichever is lower. </p><p></p><p>ERCL is calculated as follows--for another Runemaiden, </p><p>it is just the Runemaiden's Caster Level. For a spellcaster that is not a</p><p>Runemaiden, the ERCL is equal to 3/4 of the character's Caster Level, </p><p>rounded down. For a non-spellcaster, the ERCL is 1/2 of the character's </p><p>character level, rounded down. For a character who is multiclassed, combine</p><p>1 * the Runemaiden level + 3/4 * other spellcasting Caster Level + 1/2 * other</p><p>class levels. Note that for classes where caster level is not equal to class</p><p>level, the character may choose to just take 1/2 if it is better than </p><p>3/4 * caster level.</p><p></p><p>If the ERCL is below the minimum required to cast the spell stored in the</p><p>spellrune, the spell fizzles and the rune is wasted.</p><p></p><p></p><p>So, for example: Thalassa, a 7th-level Runemaiden, creates a spellrune of the</p><p>spell Scorching Ray. If Thalassa uses her own rune, the caster level is 7,</p><p>and two rays will fire. Thalassa lends the rune to her Soul Sister Sibyl,</p><p>who is a powerful Enchantress/Oracle with a Caster Level of 16. Even though</p><p>Sibyl's ERCL is 12, if she uses the rune, it still has a caster level of 7,</p><p>since that is Thalassa's caster level. If Thalassa instead lends the rune</p><p>to her little Sister Phaedra, who is a 4th-level Siren, Phaedra's ERCL is 3,</p><p>barely enough to use the rune to fire off a single ray at Caster Level 3.</p><p>If Araneau, a 5th-level Swashbuckler, picks Thalassa's pocket (while copping</p><p>a feel, just for fun) and takes the rune, his ERCL is 2, so he can't use it.</p><p></p><p>A Runemaiden uses Int to determine her bonus runes and the DCs of her arcane </p><p>runes (as well as which arcane runes she is able to cast). Wisdom is the key </p><p>stat for the DCs of her divine runes (as well as which divine runes she is</p><p>able to cast).</p><p></p><p>Runemaiden spellrunes do have Arcane Spell Failure from armour, but any user,</p><p>including the Runemaiden, may voluntarily accept the lowest ERCL </p><p>(1/2 character level) in order to avoid all Arcane Spell Failure. This means</p><p>that nonspellcasters never have to worry about Arcane Spell Failure for</p><p>Runemaiden spellrunes. </p><p></p><p></p><p>Aura of Magic (Su): A Runemaiden emanates an aura of magic of all eight schools</p><p>equal to the strength of a similar-leveled Paladin's Aura of Good (so Faint</p><p>at level 1, Moderate at 2-4, Strong at 5-10, Overwhelming at 11+). Once the</p><p>aura becomes Overwhelming, it can stun any who try to detect it (as per </p><p>Detect Evil), and it automatically conceals weaker auras within 40 feet (as</p><p>per 'strong local emanations' in the Detect Magic text) from all attempts at </p><p>detection other than the Runemaiden's own.</p><p></p><p>Detect Magic (Sp): The Runemaiden may use Detect Magic at will as the spell.</p><p></p><p>Runic Strike (Su): A Runemaiden can empower her blade to strike with the</p><p>magical affinities of her runes. To do so, she expends a rune on her blade</p><p>as a free action while declaring a Runic Strike. The attack gains a bonus to</p><p>hit and a number of extra d6 damage dice equal to the spell level of the chosen</p><p>spellrune. Additionally, if the target has an aura of the same school of magic</p><p>as the sacrificed spellrune (usually due to an ongoing magical effect or a </p><p>magic item), the Runic Strike creates a more spectacular effect from the affinity</p><p>of the magics--add an additional bonus to hit equal to the Runemaiden's Charisma</p><p>bonus and an additional bonus to damage equal to her Runemaiden level.</p><p></p><p>Scribe Rune: The Runemaiden gains the Scribe Rune feat as a bonus feat. This</p><p>works just like Brew Potion except that the runes can also be used by other</p><p>Runemaidens to learn nw spellrunes.</p><p></p><p>Runemaiden's Code: Runemaidens are sworn to protect the weak and helpless,</p><p>particularly from evil magics, and to study runes and eldritch</p><p>flows, while always keeping the utmost respect for the magic and never</p><p>abusing it for nefarious ends. A Runemaiden who violates this code or </p><p>commits an Evil act becomes an ex-Runemaiden until she Atones.</p><p></p><p>Arcane Grace (Su): As the Paladin's Divine Grace</p><p></p><p>Eldritch Touch (Su): A number of times per day equal to her Charisma bonus,</p><p>a Runemaiden can lay her hands gently on a subject's wounds as a standard</p><p>action, and use the affinities from the magic affecting the subject to heal </p><p>them. The touched subject is healed for an amount equal to the total number</p><p>of spell levels of spells active on her at the time of the Eldritch Touch.</p><p>If the subject happens to be a Runemaiden, she gains an additional 1/2 her</p><p>Runemaiden level in hit points, rounded up, due to her innate magical aura.</p><p></p><p>Aura of Runic Invulnerability (Su): As a standard action, the Runemaiden can</p><p>hold her blade sideways in both hands and activate her Aura of Runic</p><p>Invulnerability. It creates a transparent sphere of glowing blue energy </p><p>centred around the Runemaiden with a radius of her choice, up to 30 feet. </p><p>Mystic runes dance across the sphere and glow with powerful eldritch energy.</p><p></p><p>If any spell or spell-like ability with range greater than touch contains a</p><p>target inside the sphere or (if an area spell) has its centre point located </p><p>inside the sphere is affected by the aura. The Runemaiden makes a caster </p><p>level check against a DC equal to the spell's caster level + 11 to dissipate</p><p>the magic. If the check succeeds, the spell dissipates harmlessly against the</p><p>Runemaiden's blade. If she succeeds by 10 or more, the spell deflects off the</p><p>blade and strikes the initial caster (or is centred on the initial caster in </p><p>the case of an area spell). </p><p></p><p>The Runemaiden may choose to accept a -5 on this </p><p>check to gain a chance to absorb the spell's magic. If she succeeds despite</p><p>the -5, her blade absorbs the magic and she can restore the power to any </p><p>expended rune of spell level equal to or less than the absorbed spell's power.</p><p></p><p>If the Runemaiden fails the check, however, things do not work out so well for </p><p>her. If the Runemaiden is not targeted by the spell already, she becomes the </p><p>target, or (if an area spell) the effect becomes centred on the Runemaiden.</p><p>The effect strikes the Runemaiden automatically--any attack roll automatically</p><p>succeeds (though roll to see if it is a critical) and she automatically fails</p><p>her saving throw. However, other defenses, such as Spell Resistance, are still</p><p>applicable against the spell. </p><p></p><p>A Runemaiden who identifies the spell coming her way as something dangerous </p><p>(like Destruction) and chickens out can drop her blade and end the aura as an </p><p>Immediate action, at which point all further spells (including the one that </p><p>frightened her) have their normal effects instead. This could potentially </p><p>violate her code, however, if it causes a helpless innocent to die instead of </p><p>the Runemaiden. </p><p></p><p>Spellreaving Strike (Su): When using her Runic Strike, if the Runemaiden </p><p>chooses to sacrifice a Dispel Magic rune (or a Greater Dispel Magic rune if she</p><p>has one), an additional effect occurs after the initial strike is resolved:</p><p>If the opponent took damage from the Runic Strike, she is additionally affected</p><p>as if struck by a targeted dispel cast by the Runemaiden. Finally, the target</p><p>takes an amount of damage equal to 1d6 per spell level of dispelled spells (not</p><p>including magic items) as the energy is released in a violent arcane explosion.</p><p></p><p>Enspell Runic Essence (Su): When a Runemaiden activates her own rune, she can</p><p>apply one of the Runic Essences she knows to the rune's magic. She masters</p><p>one runic essence per 6 levels.</p><p></p><p>Eldritch Body (Su): The Runemaiden imbues herself with the runic essences she</p><p>has mastered in her first step to becoming a creature of pure runic magic. </p><p>As long as she is under the effects of runic magic for at least eight hours a </p><p>day, she no longer needs to eat, sleep, drink, or breathe, though she may do</p><p>all these things if she desires. She also gains a minor manifestation of her</p><p>runic essence</p><p></p><p>Quick Enscribing (Su): The 8th-level Runemaiden can enscribe spellrunes and </p><p>item runes much more quickly than normal. When enscribing her daily </p><p>spellrunes, she now takes one round per spell level, rather than one minute</p><p>per spell level (A cantrip takes one move action to enscribe, so she can</p><p>cast those on the fly if she has a surface on which to enscribe the spellrune</p><p>and has a full round worth of actions). </p><p></p><p>Additionally, she may scribe up to 1000 gold worth of</p><p>multiple runes per full day of crafting with her Scribe Rune feat, despite</p><p>the normal limit of one item per day (so she could scribe 3 Cure Moderate</p><p>Wounds Runes in a day, for instance). </p><p></p><p>Scribe Triggered Rune (Su): The 10th-level Runemaiden can create triggered runes </p><p>for traps and the like. She can specify a triggering condition similar</p><p>to that of a Symbol or Magic Mouth spell, which will cause the rune to trigger</p><p>She can also scribe a rune just over the heart of any subject who is not</p><p>benefitting from a robe or magic armour (both of which use the same eldritch</p><p>flow) which will cast a spell that affects that subject with conditions as per</p><p>the Contigency spell. The first use of this ability costs double the XP and gold</p><p>of a usual Scribe Rune, and the second requires reagents costing 1500 gold, but no</p><p>XP.</p><p></p><p>Runic Soul (Su): The Runemaiden's soul is charged with eldritch energy that protects</p><p>her from harmful magic. This grants her Spell Resistance equal to her Runemaiden </p><p>level + 11, except that she can choose to allow any spells of which she is aware </p><p>without spending an action or lowering the Spell Resistance for the round. Also,</p><p>she no longer suffers the effects of aging. At level 12 when she gains a new Runic </p><p>Essence, it empowers her Runic Soul and grants her another minor manifestation, </p><p>similar to Eldritch Body.</p><p></p><p>Arcane Sight (Sp): The Runemaiden's Detect Magic improves to a permanent Arcane </p><p>Sight. If the Arcane Sight is ever dispelled by any means, she can simply activate </p><p>it again with a standard action.</p><p></p><p>Imbue Runic Essence (Su): The Runemaiden gains the ability to imbue runic essences</p><p>in other living things as well as magic items. She can grant minor temporary</p><p>abilities, a number of times per day equal to her Charisma bonus, each lasting for</p><p>an hour per level. She can also perform a runic ritual and expend XP and gold to</p><p>imbue runic template abilities on another creature.</p><p></p><p>Runic Metamagic (Su): The Runemaiden can inscribe a</p><p>special rune containing potent metamagic energies that can be used by any </p><p>spellcaster to add a metamagic effect to their spells. This uses up a spellrune </p><p>for the day of a level equal to twice the metamagic effect desired (so a level 8</p><p>spell for Quicken, a level 4 spell for Empower, a level 0 spell for Energy Sub), </p><p>and the Runemaiden must know the Metamagic Feat in question. Anyone using the</p><p>rune as a material component may spontaneously apply the metamagic effect in</p><p>question to any of their spells without raising the effective level, so long as</p><p>the effective level would not have been too high for the caster to cast (if so,</p><p>the metamagic rune is expended and wasted to no effect). </p><p></p><p>Runic Avatar: The Runemaiden becomes an incarnate manifestation of eldritch runic</p><p>energies. In addition to gaining the minor manifestation from her third Runic</p><p>Essence, all her manifestations increase in power. She also gains </p><p>DR 5/cold iron and NOT magic and Regeneration 2 (overcome by nonmagical weapons </p><p>of Cold Iron or spells that destroy magic, like Dispel Magic and Disjunction).</p><p>However, whenever she is affected by a targeted Dispel Magic, she suffers 1d6</p><p>damage per caster level (max 10d6 on Dispel, 20d6 on Greater Dispel, 30d6 on</p><p>Disjunction, etc) Will save for half. Whenever she is inside an area of dead</p><p>magic or antimagic, she has to make a Will save each round, starting at DC 20</p><p>and increasing by 1 each round, or else she falls comatose until she exits the</p><p>area and begins to suffer as if she is holding her breath (and eventually</p><p>drowning). On the upside, so long as she continues to make her save, her personal</p><p>Supernatural powers (but not her spells or magic items) continue to function</p><p>despite the antimagic field or dead magic area. This means she may be able to</p><p>muster off a Spellreaving Runic Strike in time to end an Antimagic Field, if she</p><p>has the right spellrune prepared, and she continues to enjoy Arcane Grace on the</p><p>Will Save to avoid the coma.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3123044, member: 29014"] Okay--all done. As expected, it was really hard to write and probably needs editing to be understood by any human reader [CODE]The Runemaiden BAB Fort Ref Will Special Runes/Day +1 +2 +0 +2 Aura of Magic, Detect Magic, 3/1 Runic Strike 1/day, Scribe Rune Runemaiden's Code +2 +3 +0 +3 Arcane Grace, Eldritch Touch 4/2 +3 +3 +1 +3 Aura of Runic Invulnerability 4/2/1 +4 +4 +1 +4 Runic Strike 2/day 4/3/2 +5 +4 +1 +4 Spellreaving Strike 4/3/2/1 +6/+1 +5 +2 +5 Enspell Runic Essence 4/3/3/2 +7/+2 +5 +2 +5 Eldritch Body 4/4/3/2/1 +8/+3 +6 +2 +6 Quick Enscribing 4/4/3/3/2 +9/+4 +6 +3 +6 Runic Strike 3/day 4/4/4/3/2/1 +10/+5 +7 +3 +7 Scribe Triggered Rune 4/4/4/3/3/2 +11/+6/+1 +7 +3 +7 Runic Soul 4/4/4/4/3/2/1 +12/+7/+2 +8 +4 +8 Enspell Runic Essence 4/4/4/4/3/3/2 +13/+8/+3 +8 +4 +8 Arcane Sight 4/4/4/4/4/3/2/1 +14/+9/+4 +9 +4 +9 Runic Strike 4/day 4/4/4/4/4/3/3/2 +15/+10/+5 +9 +5 +9 Imbue Runic Essence 4/4/4/4/4/4/3/2/1 +16/+11/+6/+1 +10 +5 +10 4/4/4/4/4/4/3/3/2 +17/+12/+7/+2 +10 +5 +10 Runic Metamagic 4/4/4/4/4/4/4/3/2/1 +18/+13/+8/+3 +11 +6 +11 Enspell Runic Essence 4/4/4/4/4/4/4/3/3/2 +19/+14/+9/+4 +11 +6 +11 Runic Strike 5/day 4/4/4/4/4/4/4/4/3/3 +20/+15/+10/+5 +12 +6 +12 Runic Avatar 4/4/4/4/4/4/4/4/4/4[/CODE] Hit Dice: d8 Skills: 2 + Int bonus, use the Paladin and Wizard skill lists Spellcasting: A Runemaiden can create spellrunes somewhat similarly to how a Wizard prepares spells. She receives a number of automatic runes known just as a Wizard (though taken from both Wizard and Paladin spell lists), and she can learn further runes through research, studying with another Runemaiden, or absorbing the knowledge from a scribed rune (scribed using the Scribe Rune class ability, which costs gold and XP). Each day, she can create a number of spellrunes dictated by the chart above. Note that an unused rune fades after 24 hours, and it is only then that the Runemaiden is able to use that slot again to scribe another spellrune. Scribing a rune takes 1 minute per spell level (5 rounds for a cantrip). Once scribed, anyone can activate the rune, though the rune's Caster Level is limited to either the Caster Level of the Runemaiden who created it or the Effective Runemaiden Caster Level (ERCL) of the person activating the rune, whichever is lower. ERCL is calculated as follows--for another Runemaiden, it is just the Runemaiden's Caster Level. For a spellcaster that is not a Runemaiden, the ERCL is equal to 3/4 of the character's Caster Level, rounded down. For a non-spellcaster, the ERCL is 1/2 of the character's character level, rounded down. For a character who is multiclassed, combine 1 * the Runemaiden level + 3/4 * other spellcasting Caster Level + 1/2 * other class levels. Note that for classes where caster level is not equal to class level, the character may choose to just take 1/2 if it is better than 3/4 * caster level. If the ERCL is below the minimum required to cast the spell stored in the spellrune, the spell fizzles and the rune is wasted. So, for example: Thalassa, a 7th-level Runemaiden, creates a spellrune of the spell Scorching Ray. If Thalassa uses her own rune, the caster level is 7, and two rays will fire. Thalassa lends the rune to her Soul Sister Sibyl, who is a powerful Enchantress/Oracle with a Caster Level of 16. Even though Sibyl's ERCL is 12, if she uses the rune, it still has a caster level of 7, since that is Thalassa's caster level. If Thalassa instead lends the rune to her little Sister Phaedra, who is a 4th-level Siren, Phaedra's ERCL is 3, barely enough to use the rune to fire off a single ray at Caster Level 3. If Araneau, a 5th-level Swashbuckler, picks Thalassa's pocket (while copping a feel, just for fun) and takes the rune, his ERCL is 2, so he can't use it. A Runemaiden uses Int to determine her bonus runes and the DCs of her arcane runes (as well as which arcane runes she is able to cast). Wisdom is the key stat for the DCs of her divine runes (as well as which divine runes she is able to cast). Runemaiden spellrunes do have Arcane Spell Failure from armour, but any user, including the Runemaiden, may voluntarily accept the lowest ERCL (1/2 character level) in order to avoid all Arcane Spell Failure. This means that nonspellcasters never have to worry about Arcane Spell Failure for Runemaiden spellrunes. Aura of Magic (Su): A Runemaiden emanates an aura of magic of all eight schools equal to the strength of a similar-leveled Paladin's Aura of Good (so Faint at level 1, Moderate at 2-4, Strong at 5-10, Overwhelming at 11+). Once the aura becomes Overwhelming, it can stun any who try to detect it (as per Detect Evil), and it automatically conceals weaker auras within 40 feet (as per 'strong local emanations' in the Detect Magic text) from all attempts at detection other than the Runemaiden's own. Detect Magic (Sp): The Runemaiden may use Detect Magic at will as the spell. Runic Strike (Su): A Runemaiden can empower her blade to strike with the magical affinities of her runes. To do so, she expends a rune on her blade as a free action while declaring a Runic Strike. The attack gains a bonus to hit and a number of extra d6 damage dice equal to the spell level of the chosen spellrune. Additionally, if the target has an aura of the same school of magic as the sacrificed spellrune (usually due to an ongoing magical effect or a magic item), the Runic Strike creates a more spectacular effect from the affinity of the magics--add an additional bonus to hit equal to the Runemaiden's Charisma bonus and an additional bonus to damage equal to her Runemaiden level. Scribe Rune: The Runemaiden gains the Scribe Rune feat as a bonus feat. This works just like Brew Potion except that the runes can also be used by other Runemaidens to learn nw spellrunes. Runemaiden's Code: Runemaidens are sworn to protect the weak and helpless, particularly from evil magics, and to study runes and eldritch flows, while always keeping the utmost respect for the magic and never abusing it for nefarious ends. A Runemaiden who violates this code or commits an Evil act becomes an ex-Runemaiden until she Atones. Arcane Grace (Su): As the Paladin's Divine Grace Eldritch Touch (Su): A number of times per day equal to her Charisma bonus, a Runemaiden can lay her hands gently on a subject's wounds as a standard action, and use the affinities from the magic affecting the subject to heal them. The touched subject is healed for an amount equal to the total number of spell levels of spells active on her at the time of the Eldritch Touch. If the subject happens to be a Runemaiden, she gains an additional 1/2 her Runemaiden level in hit points, rounded up, due to her innate magical aura. Aura of Runic Invulnerability (Su): As a standard action, the Runemaiden can hold her blade sideways in both hands and activate her Aura of Runic Invulnerability. It creates a transparent sphere of glowing blue energy centred around the Runemaiden with a radius of her choice, up to 30 feet. Mystic runes dance across the sphere and glow with powerful eldritch energy. If any spell or spell-like ability with range greater than touch contains a target inside the sphere or (if an area spell) has its centre point located inside the sphere is affected by the aura. The Runemaiden makes a caster level check against a DC equal to the spell's caster level + 11 to dissipate the magic. If the check succeeds, the spell dissipates harmlessly against the Runemaiden's blade. If she succeeds by 10 or more, the spell deflects off the blade and strikes the initial caster (or is centred on the initial caster in the case of an area spell). The Runemaiden may choose to accept a -5 on this check to gain a chance to absorb the spell's magic. If she succeeds despite the -5, her blade absorbs the magic and she can restore the power to any expended rune of spell level equal to or less than the absorbed spell's power. If the Runemaiden fails the check, however, things do not work out so well for her. If the Runemaiden is not targeted by the spell already, she becomes the target, or (if an area spell) the effect becomes centred on the Runemaiden. The effect strikes the Runemaiden automatically--any attack roll automatically succeeds (though roll to see if it is a critical) and she automatically fails her saving throw. However, other defenses, such as Spell Resistance, are still applicable against the spell. A Runemaiden who identifies the spell coming her way as something dangerous (like Destruction) and chickens out can drop her blade and end the aura as an Immediate action, at which point all further spells (including the one that frightened her) have their normal effects instead. This could potentially violate her code, however, if it causes a helpless innocent to die instead of the Runemaiden. Spellreaving Strike (Su): When using her Runic Strike, if the Runemaiden chooses to sacrifice a Dispel Magic rune (or a Greater Dispel Magic rune if she has one), an additional effect occurs after the initial strike is resolved: If the opponent took damage from the Runic Strike, she is additionally affected as if struck by a targeted dispel cast by the Runemaiden. Finally, the target takes an amount of damage equal to 1d6 per spell level of dispelled spells (not including magic items) as the energy is released in a violent arcane explosion. Enspell Runic Essence (Su): When a Runemaiden activates her own rune, she can apply one of the Runic Essences she knows to the rune's magic. She masters one runic essence per 6 levels. Eldritch Body (Su): The Runemaiden imbues herself with the runic essences she has mastered in her first step to becoming a creature of pure runic magic. As long as she is under the effects of runic magic for at least eight hours a day, she no longer needs to eat, sleep, drink, or breathe, though she may do all these things if she desires. She also gains a minor manifestation of her runic essence Quick Enscribing (Su): The 8th-level Runemaiden can enscribe spellrunes and item runes much more quickly than normal. When enscribing her daily spellrunes, she now takes one round per spell level, rather than one minute per spell level (A cantrip takes one move action to enscribe, so she can cast those on the fly if she has a surface on which to enscribe the spellrune and has a full round worth of actions). Additionally, she may scribe up to 1000 gold worth of multiple runes per full day of crafting with her Scribe Rune feat, despite the normal limit of one item per day (so she could scribe 3 Cure Moderate Wounds Runes in a day, for instance). Scribe Triggered Rune (Su): The 10th-level Runemaiden can create triggered runes for traps and the like. She can specify a triggering condition similar to that of a Symbol or Magic Mouth spell, which will cause the rune to trigger She can also scribe a rune just over the heart of any subject who is not benefitting from a robe or magic armour (both of which use the same eldritch flow) which will cast a spell that affects that subject with conditions as per the Contigency spell. The first use of this ability costs double the XP and gold of a usual Scribe Rune, and the second requires reagents costing 1500 gold, but no XP. Runic Soul (Su): The Runemaiden's soul is charged with eldritch energy that protects her from harmful magic. This grants her Spell Resistance equal to her Runemaiden level + 11, except that she can choose to allow any spells of which she is aware without spending an action or lowering the Spell Resistance for the round. Also, she no longer suffers the effects of aging. At level 12 when she gains a new Runic Essence, it empowers her Runic Soul and grants her another minor manifestation, similar to Eldritch Body. Arcane Sight (Sp): The Runemaiden's Detect Magic improves to a permanent Arcane Sight. If the Arcane Sight is ever dispelled by any means, she can simply activate it again with a standard action. Imbue Runic Essence (Su): The Runemaiden gains the ability to imbue runic essences in other living things as well as magic items. She can grant minor temporary abilities, a number of times per day equal to her Charisma bonus, each lasting for an hour per level. She can also perform a runic ritual and expend XP and gold to imbue runic template abilities on another creature. Runic Metamagic (Su): The Runemaiden can inscribe a special rune containing potent metamagic energies that can be used by any spellcaster to add a metamagic effect to their spells. This uses up a spellrune for the day of a level equal to twice the metamagic effect desired (so a level 8 spell for Quicken, a level 4 spell for Empower, a level 0 spell for Energy Sub), and the Runemaiden must know the Metamagic Feat in question. Anyone using the rune as a material component may spontaneously apply the metamagic effect in question to any of their spells without raising the effective level, so long as the effective level would not have been too high for the caster to cast (if so, the metamagic rune is expended and wasted to no effect). Runic Avatar: The Runemaiden becomes an incarnate manifestation of eldritch runic energies. In addition to gaining the minor manifestation from her third Runic Essence, all her manifestations increase in power. She also gains DR 5/cold iron and NOT magic and Regeneration 2 (overcome by nonmagical weapons of Cold Iron or spells that destroy magic, like Dispel Magic and Disjunction). However, whenever she is affected by a targeted Dispel Magic, she suffers 1d6 damage per caster level (max 10d6 on Dispel, 20d6 on Greater Dispel, 30d6 on Disjunction, etc) Will save for half. Whenever she is inside an area of dead magic or antimagic, she has to make a Will save each round, starting at DC 20 and increasing by 1 each round, or else she falls comatose until she exits the area and begins to suffer as if she is holding her breath (and eventually drowning). On the upside, so long as she continues to make her save, her personal Supernatural powers (but not her spells or magic items) continue to function despite the antimagic field or dead magic area. This means she may be able to muster off a Spellreaving Runic Strike in time to end an Antimagic Field, if she has the right spellrune prepared, and she continues to enjoy Arcane Grace on the Will Save to avoid the coma. [/QUOTE]
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