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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Virtual Feats on Magical Items 3.5
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5532870" data-attributes="member: 75712"><p>Heh, I've been thinking about exactly this thing lately...</p><p></p><p>...and as far as I can tell, there's no set formula. In "Loot 4 Less, vol 1" (older 3.5e version), Owen KC Stephens estimates the price of a generic feat at 5000gp. That's based on the assumption that <em>gloves of arrow snaring</em> effectively grants the two feats <em>deflect arrows</em> and <em>snatch arrows</em>, then back-calculating the price-per-feat from there. I don't know that I agree with that fully, but it's a start.</p><p></p><p><s>Some feats like Alertness grant (effectively untyped) bonuses to two skills. I assume untyped skill bonuses are twice as pricey as typed ones, then just used the standard item creation rules and some mumbo jumbo logic. I guesstimate those to be worth 2000-2500k or so. So the baselines I've just started working from is basically: feat for 5000gp (probably limited to 5x per day); 'weak' feat for 2500gp (continuous passive use). However, I only just started doing this and have no idea how the resulting items rate against others of the same value, or how they mess with game balance.</s></p><p></p><p><span style="color: Lime">[edit]</span> The more I think about it, the more I think I'll stick with the simple 5000 gp number for all feats, then nudge it up or down for more or less powerful ones.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5532870, member: 75712"] Heh, I've been thinking about exactly this thing lately... ...and as far as I can tell, there's no set formula. In "Loot 4 Less, vol 1" (older 3.5e version), Owen KC Stephens estimates the price of a generic feat at 5000gp. That's based on the assumption that [I]gloves of arrow snaring[/I] effectively grants the two feats [I]deflect arrows[/I] and [I]snatch arrows[/I], then back-calculating the price-per-feat from there. I don't know that I agree with that fully, but it's a start. [s]Some feats like Alertness grant (effectively untyped) bonuses to two skills. I assume untyped skill bonuses are twice as pricey as typed ones, then just used the standard item creation rules and some mumbo jumbo logic. I guesstimate those to be worth 2000-2500k or so. So the baselines I've just started working from is basically: feat for 5000gp (probably limited to 5x per day); 'weak' feat for 2500gp (continuous passive use). However, I only just started doing this and have no idea how the resulting items rate against others of the same value, or how they mess with game balance.[/s] [COLOR=Lime][edit][/COLOR] The more I think about it, the more I think I'll stick with the simple 5000 gp number for all feats, then nudge it up or down for more or less powerful ones. [/QUOTE]
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