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Virtual Hit Dice/Levels: An Integrated Solution to Max. & Starting Skill Ranks/Points
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<blockquote data-quote="Turanil" data-source="post: 4386995" data-attributes="member: 9646"><p>There is potential in it. I had written a long post yesterday, but then the browser crashed, and everything written was lost. I am too lazy to write it again. I will just summarize it:</p><p></p><p>Idea sound interesting, but I would do that:</p><p></p><p>1) There is indeed three levels, but the 1st and 2nd are considered zero-level. So basic zero-level commoners have two such levels and that's all. These are low-powered class levels, with +1 to the good save, +0 BAB, number of skill-points (i.e.: 2, 4, 6, or 8), and 1 hit-die, either d4, d6, d8, or d10. There is something like d10 goes with 2 skill points, d8 with 4 skill points, etc. No feat, no special abilities.</p><p></p><p>2) 1st level of adventuring class (fighter, wizard, etc.) is added on top of these two, with the following changes: subtract 2 points from best save progression, skill-points are not multiplied, hit-points are rolled normally instead of maximum for the die.</p><p></p><p>3) The hit-points from the first two levels are physical/wound hit-points while the hit-points gained thereafter from the adventuring class levels, are considered vitality hit-points. Vitality hit-points are recovered as per the rules (night of sleep, spells, etc.) and their loss do not incur any penalty. On the other hand, for each wound hp lost, character is actually injured and gets a -1 cumulative penalty to all rolls; then recovery of hp is much longer, requiring magic or physician care.</p><p></p><p>4) LA+1 or LA+2 races reduce the number of these two initial levels, though this requires further thinking.</p><p></p><p>5) Personally, I would add this houserule to E7 (like E6 but going up to the 7th level).</p></blockquote><p></p>
[QUOTE="Turanil, post: 4386995, member: 9646"] There is potential in it. I had written a long post yesterday, but then the browser crashed, and everything written was lost. I am too lazy to write it again. I will just summarize it: Idea sound interesting, but I would do that: 1) There is indeed three levels, but the 1st and 2nd are considered zero-level. So basic zero-level commoners have two such levels and that's all. These are low-powered class levels, with +1 to the good save, +0 BAB, number of skill-points (i.e.: 2, 4, 6, or 8), and 1 hit-die, either d4, d6, d8, or d10. There is something like d10 goes with 2 skill points, d8 with 4 skill points, etc. No feat, no special abilities. 2) 1st level of adventuring class (fighter, wizard, etc.) is added on top of these two, with the following changes: subtract 2 points from best save progression, skill-points are not multiplied, hit-points are rolled normally instead of maximum for the die. 3) The hit-points from the first two levels are physical/wound hit-points while the hit-points gained thereafter from the adventuring class levels, are considered vitality hit-points. Vitality hit-points are recovered as per the rules (night of sleep, spells, etc.) and their loss do not incur any penalty. On the other hand, for each wound hp lost, character is actually injured and gets a -1 cumulative penalty to all rolls; then recovery of hp is much longer, requiring magic or physician care. 4) LA+1 or LA+2 races reduce the number of these two initial levels, though this requires further thinking. 5) Personally, I would add this houserule to E7 (like E6 but going up to the 7th level). [/QUOTE]
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