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<blockquote data-quote="Zenon" data-source="post: 252433" data-attributes="member: 352"><p>Some thoughts:</p><p></p><p>Don't do "the one big encounter of the day". Make it many smaller ones. Don't tell them the creature type, just describe it. Give a kobold some class levels to make threats not easy to gauge.</p><p></p><p>Don't let them rest whenever they like. This makes spell expenditure something to watch for. Just for a change, don't let the wiz rest for a day.</p><p></p><p>Remind him the "death from massive damage" happens at 50 hit points and it's a fortitude save (the wiz weak one). That should take some of the wind out of his "I'm invincible!" sails.</p><p></p><p>Don't hammer the wiz all the time! He paid his dues at low level with measly d4's for hit points and a couple 1st level spells a day. Let him have his moment in the sun. His powers are only good for 1-2 encounters (without items like wands, etc). Fighters can go all day long swinging.</p><p></p><p>As for adjusting the spell levels and house ruling things, I haven't seen them abused in my campaign, so I haven't changed anything there.</p></blockquote><p></p>
[QUOTE="Zenon, post: 252433, member: 352"] Some thoughts: Don't do "the one big encounter of the day". Make it many smaller ones. Don't tell them the creature type, just describe it. Give a kobold some class levels to make threats not easy to gauge. Don't let them rest whenever they like. This makes spell expenditure something to watch for. Just for a change, don't let the wiz rest for a day. Remind him the "death from massive damage" happens at 50 hit points and it's a fortitude save (the wiz weak one). That should take some of the wind out of his "I'm invincible!" sails. Don't hammer the wiz all the time! He paid his dues at low level with measly d4's for hit points and a couple 1st level spells a day. Let him have his moment in the sun. His powers are only good for 1-2 encounters (without items like wands, etc). Fighters can go all day long swinging. As for adjusting the spell levels and house ruling things, I haven't seen them abused in my campaign, so I haven't changed anything there. [/QUOTE]
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