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<blockquote data-quote="Forrester" data-source="post: 252537" data-attributes="member: 1279"><p>Hey, BD. While I think you are correct in theory, I'm not so sure that your solution works in non-dungeon-crawl non-meat-grinder campaigns. In a Wilderness campaign, there are often going to be only one or two encounters a day (unless the "Wilderness" happens to be the Abyss). </p><p></p><p>If "realism" is what you are looking for (call me Mr. Simulationist), it's tough to constantly put the PCs in situations where there's so much time pressure/danger that they absolutely need to proceed when they're down to 1/4 of their spells (as opposed to kicking back and resting). Not that it can't be done, obviously. But I'd say it's tough to do consistently -- unless you're running a meat-grinder. </p><p></p><p>Also, if you go by the four-encounters-of-equal-CR-to-the-average-party-member theory of encounters, the mage simply isn't going to buff up completely each combat, because he's not going to have to. </p><p></p><p>When the 6th level party comes upon four ogres (EL6), the wizard isn't going to bother buffing up. One fireball will do half of the work -- maybe throw an Endurance on the local meat shield. </p><p></p><p>What does this mean? Er, I dunno. That no matter what, wizards are cheaty? Surprise surprise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 252537, member: 1279"] Hey, BD. While I think you are correct in theory, I'm not so sure that your solution works in non-dungeon-crawl non-meat-grinder campaigns. In a Wilderness campaign, there are often going to be only one or two encounters a day (unless the "Wilderness" happens to be the Abyss). If "realism" is what you are looking for (call me Mr. Simulationist), it's tough to constantly put the PCs in situations where there's so much time pressure/danger that they absolutely need to proceed when they're down to 1/4 of their spells (as opposed to kicking back and resting). Not that it can't be done, obviously. But I'd say it's tough to do consistently -- unless you're running a meat-grinder. Also, if you go by the four-encounters-of-equal-CR-to-the-average-party-member theory of encounters, the mage simply isn't going to buff up completely each combat, because he's not going to have to. When the 6th level party comes upon four ogres (EL6), the wizard isn't going to bother buffing up. One fireball will do half of the work -- maybe throw an Endurance on the local meat shield. What does this mean? Er, I dunno. That no matter what, wizards are cheaty? Surprise surprise :). [/QUOTE]
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