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Virtual Immunity from Attacks
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<blockquote data-quote="CWD" data-source="post: 252611" data-attributes="member: 665"><p>Two words...</p><p></p><p>Weenie monsters.</p><p></p><p>If you throw a bucket of 1 HD creatures at them, the weeenie monsters need around a 20 to hit AC 20 and up, and it doesn't matter if a PC has AC 25 or 30. I've tried this tactic against super high AC characters before and it works. If you as the DM make enough attack rolls, you WILL hit.</p><p></p><p>For bullet-proof wizard killing, try a dozen 1st-level orc barbarians (EL 8). They can do an insane amount of rage damage on a single hit (1d12+6/x3 crit I think?). Sure they only hit the wizard on a 20, but if there are 12 of them, each one has a 5% to hit, and they WILL connect soon enough. That should convince the wizard to use more fireballs and fewer mage armors. Now this might not work as well if your fighters have cleave or great cleave, but if they are maximized for fighting small numbers of powerful foes...</p></blockquote><p></p>
[QUOTE="CWD, post: 252611, member: 665"] Two words... Weenie monsters. If you throw a bucket of 1 HD creatures at them, the weeenie monsters need around a 20 to hit AC 20 and up, and it doesn't matter if a PC has AC 25 or 30. I've tried this tactic against super high AC characters before and it works. If you as the DM make enough attack rolls, you WILL hit. For bullet-proof wizard killing, try a dozen 1st-level orc barbarians (EL 8). They can do an insane amount of rage damage on a single hit (1d12+6/x3 crit I think?). Sure they only hit the wizard on a 20, but if there are 12 of them, each one has a 5% to hit, and they WILL connect soon enough. That should convince the wizard to use more fireballs and fewer mage armors. Now this might not work as well if your fighters have cleave or great cleave, but if they are maximized for fighting small numbers of powerful foes... [/QUOTE]
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