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<blockquote data-quote="Henry" data-source="post: 252629" data-attributes="member: 158"><p>Marimmar,</p><p></p><p>I am sorry to hear that your players sound rather uncooperative. To me, it is always good practice to work with the DM if he finds that things aren't working out with an existing rule or ability that a certain character has. But to have "bitter trenchwars with no one willing to give up anything" sounds really harsh.</p><p></p><p>As for your group's tactics, I applaud them for actually having some. Many groups I have been party to fought on even in the face of an obviously superior enemy. For my current group, they learned a valuable lesson last time we gamed - that I wasn't afraid to throw fights at them that they couldn't win. They still surprised me by winning, but they started taking great care later on against obviously more powerful enemies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for running at all times, however, I have to applaud Balsamic Dragon's suggestions. Sometimes, the villain won't wait. Not all enemies are simply waiting for the big, bad adventurers to show up and surprise them. Do you have your opponents react to the obvious threats before them, and beef up defenses when the PC's return? Do they plan traps and ambushes that leave your Players little time to cast enhancing spells?</p><p></p><p>Think of it this way: If your home were burglarized, and you had signs that it were to be burglarized again soon, would you leave your home EXACTLY as it was? Or would you call the Police, and possibly arm yourself against further incursion? Monsters and other foes would do the same thing.</p></blockquote><p></p>
[QUOTE="Henry, post: 252629, member: 158"] Marimmar, I am sorry to hear that your players sound rather uncooperative. To me, it is always good practice to work with the DM if he finds that things aren't working out with an existing rule or ability that a certain character has. But to have "bitter trenchwars with no one willing to give up anything" sounds really harsh. As for your group's tactics, I applaud them for actually having some. Many groups I have been party to fought on even in the face of an obviously superior enemy. For my current group, they learned a valuable lesson last time we gamed - that I wasn't afraid to throw fights at them that they couldn't win. They still surprised me by winning, but they started taking great care later on against obviously more powerful enemies. :) As for running at all times, however, I have to applaud Balsamic Dragon's suggestions. Sometimes, the villain won't wait. Not all enemies are simply waiting for the big, bad adventurers to show up and surprise them. Do you have your opponents react to the obvious threats before them, and beef up defenses when the PC's return? Do they plan traps and ambushes that leave your Players little time to cast enhancing spells? Think of it this way: If your home were burglarized, and you had signs that it were to be burglarized again soon, would you leave your home EXACTLY as it was? Or would you call the Police, and possibly arm yourself against further incursion? Monsters and other foes would do the same thing. [/QUOTE]
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