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Virtual Immunity from Attacks
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<blockquote data-quote="rankarrog" data-source="post: 253850" data-attributes="member: 1133"><p>1.Give the enemys magic,too. Not necessary directed right against the spellcasters tactic, like Dispel Magic but something which seems generally reasonable(If someone mage- looking stands in the backyard he's most likely preparing a fireball, it's reasonable to take him out before he frys the 1st liners. Come on your wiz would do the same <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Handling 2-4 extra 1st lvl Src kobolds with Crossbows and True strike's, isn't that hard for the DM, but a threat to any "tankwiz" and it's also reasonable to do this instead of magic missles (Why should a first level Char waste his spells with Magic missle(1d4+1 Granted Damage), if he can have a True Crossbow-Hit(1d8 Damage Granted 95% of all the time against AC 23 or less(If you are a small creature with dex 13) ).</p><p></p><p>2. Hit him while it hurts(before he casts haste/shield )</p><p>Just to show the Tanks that their HP's and AC are good and the wiz needs all protection he can get, fudge (seldomly) a bit at the suprise round, and bring him down to say 50% of his HP while the Tanks get away with more. </p><p></p><p>3. Attackers from more than one side(and Shield will be not worth it salt, but the Tanks armor will be)</p></blockquote><p></p>
[QUOTE="rankarrog, post: 253850, member: 1133"] 1.Give the enemys magic,too. Not necessary directed right against the spellcasters tactic, like Dispel Magic but something which seems generally reasonable(If someone mage- looking stands in the backyard he's most likely preparing a fireball, it's reasonable to take him out before he frys the 1st liners. Come on your wiz would do the same ;) ). Handling 2-4 extra 1st lvl Src kobolds with Crossbows and True strike's, isn't that hard for the DM, but a threat to any "tankwiz" and it's also reasonable to do this instead of magic missles (Why should a first level Char waste his spells with Magic missle(1d4+1 Granted Damage), if he can have a True Crossbow-Hit(1d8 Damage Granted 95% of all the time against AC 23 or less(If you are a small creature with dex 13) ). 2. Hit him while it hurts(before he casts haste/shield ) Just to show the Tanks that their HP's and AC are good and the wiz needs all protection he can get, fudge (seldomly) a bit at the suprise round, and bring him down to say 50% of his HP while the Tanks get away with more. 3. Attackers from more than one side(and Shield will be not worth it salt, but the Tanks armor will be) [/QUOTE]
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